Hi,
I like to have automatic save prompts after certain cutscenes, but this causes an error.
The save prompt is inside a parallel process event. The OFF switch for that parallel process is AFTER the 'Open Save Screen' command inside the event. What this means is that when you load the save file, that event is still alive, and you immediately get 1 single save prompt as soon as the game starts.
Any ideas on fixing this please? I don't want my users to forget to go save manually if possible.
Thanks,
Mike
Save Prompt After a Cutscene
● ARCHIVED · READ-ONLY
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Quick solution..
After the cut-scene use the "Call Common Event" and call a common event.
Have the common event only call the save.
If you want to be certain the player saves you'd have to add something to make sure the save count goes up, but I think that would be kind of annoying when you already pull up the screen for them.. If they decide not to save that's on them.
There may be more elegant solutions, and I'm not positive this works, I'm going by memory as I don't have the editor with me right now. -
That's great man, thanks a lot. I'll experiment with this.Quick solution..
After the cut-scene use the "Call Common Event" and call a common event.
Have the common event only call the save.
If you want to be certain the player saves you'd have to add something to make sure the save count goes up, but I think that would be kind of annoying when you already pull up the screen for them.. If they decide not to save that's on them.
There may be more elegant solutions, and I'm not positive this works, I'm going by memory as I don't have the editor with me right now.
I don't need to force them to save, just make sure they have an immediate opportunity after watching a bunch of plot stuff. -
If it's in the middle of on-going events it can get tricky because of how Ace handles the ordering of events. If you can't figure it out, hopefully someone can provide you a better solution.
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Why use a common event? The cutscene is already an event. Call the save screen from there.
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You might be able to set the switch/self switch to turn off the parallel process event immediately BEFORE the save prompt.
I'd query why you've got it inside a parallel process event - doesn't sound like a good design decision to me. -
Fixed it by moving to autorun.
When you do Autorun, the event script picks up exactly where it left off when you continue a saved slot. When you do Parallel Process, the script starts from the beginning again after you continue a saved slot. -
Nice tip!
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