And got curious as to what mechanics, designs, and interesting things other people have done with their save points in games. So what are some the best save points you've seen? What ones have you used?
My save crystals
So... I have three types of save points:
The standard save point is a blue crystal (starts dulled out until you use it the first time, then glows). This first one lets you save your game or alter it with a gem stone. Yellow Topaz items alter the save point to a yellow crystal and it can give you a temporary defense buff for the dungeon. White Opal items alter the save point to a white crystal and it can heal your party. Black Jet items alter the save point so that it allows you to warp out of the dungeon. In this state it also glows purple.
The second type is a corrupted save point. Starts out a dull red. And you have to sacrifice a Red Ruby item to activate the save point for use. Once activated it glows red and you can save there. You can also sacrifice further Red Ruby items to temporarily gain the Blood Rage state (boosted attack, lowered defense, auto-attack enemies). After sacrificing so many Red Ruby items to any corrupted save crystal, you will open a demon gate in the Red Wizard's Tower.
The third type of save point is an angelic save point. It starts in a dull golden/fractal-like state. Upon using a Pale Diamond item it activates and glows like a golden/rainbow. You then use the save point to save or heal your entire party. Using Pale Diamond items to activate enough angelic save points will open a an angel gate in the Blue Wizard's Tower.
Save points are encountered only dungeons. Side dungeons will only have corrupted save points while standard dungeons will have the standard save points, waiting to activated and altered. The endless random labyrinth dungeon I am working will only use angelic save points once every fifth room. Outside of the dungeons the player can save freely.
The standard save point is a blue crystal (starts dulled out until you use it the first time, then glows). This first one lets you save your game or alter it with a gem stone. Yellow Topaz items alter the save point to a yellow crystal and it can give you a temporary defense buff for the dungeon. White Opal items alter the save point to a white crystal and it can heal your party. Black Jet items alter the save point so that it allows you to warp out of the dungeon. In this state it also glows purple.
The second type is a corrupted save point. Starts out a dull red. And you have to sacrifice a Red Ruby item to activate the save point for use. Once activated it glows red and you can save there. You can also sacrifice further Red Ruby items to temporarily gain the Blood Rage state (boosted attack, lowered defense, auto-attack enemies). After sacrificing so many Red Ruby items to any corrupted save crystal, you will open a demon gate in the Red Wizard's Tower.
The third type of save point is an angelic save point. It starts in a dull golden/fractal-like state. Upon using a Pale Diamond item it activates and glows like a golden/rainbow. You then use the save point to save or heal your entire party. Using Pale Diamond items to activate enough angelic save points will open a an angel gate in the Blue Wizard's Tower.
Save points are encountered only dungeons. Side dungeons will only have corrupted save points while standard dungeons will have the standard save points, waiting to activated and altered. The endless random labyrinth dungeon I am working will only use angelic save points once every fifth room. Outside of the dungeons the player can save freely.
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