class Window_FileStatus < Window_Basedef draw_save_characters(dx, dy) return if @header[:party].nil? reset_font_settings make_font_smaller dw = (contents.width - dx) / @header[:party].max_battle_members dx += dw/2 for member in @header[:party].battle_members next if member.nil? member = @header[:actors][member.id] change_color(normal_color) draw_actor_graphic(member, dx, dy) text = member.name draw_text(dx-dw/2, dy, dw, line_height, text, 1) if member.id == 1 #checks to see if the member id is equal to 1 text = member.level.group #store the member level in a variable draw_text(dx-dw/2, dy-line_height, dw-4, line_height, text, 2) # draw the member level cx = text_size(text).width change_color(system_color) text = Vocab::level_a #stores the "lv" in a variable draw_text(dx-dw/2, dy-line_height, dw-cx-4, line_height, text, 2) #draws "lv" end dx += dw end endendPut this snippet under Yanfly's save engine and your saves should show the level for only the first member.