Save Feature

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Started by Ultimacj 8 posts View original ↗
  1. I've had a few people who beta tested my game had problems saving.  Upon investigating, I thought I had 'Disable Saving' in any of my events.  This was not the case (it happens on my laptop though not my main machine and they both use Windows 7 and both are signed on as administrator).

    Unless they ran the Game.exe as admin, at any time trying to save, the option "Save" would be enabled on the screen but if the player tried to save it give the buzz error noise where you normally couldn't even though it was enabled.

    Though oddly enough, if I play test the game within RPG Maker (and no not running as administrator though I'm on the Steam version so I have no idea if that makes a difference or not), I can save easily. 

    However if I compile the game/project and try to save that way it wouldn't the only solution was to Run as Admin.

    Is there a script or a solution so that players wouldn't have to run as admin or is this a common problem with rpg maker exe files compiling?
  2. Thats quite interesting.

    I have never heard of an issue such as this - and I hope that there is no issue with all makers save functions :/
  3. Where have they placed your game on their harddrives? If you place a game in "C:\Program Files\Your Game" for example, not running it with administrator privileges will deny it the ability to create new files within its folder. There are exceptions to this, but this holds true with RPG Maker afaik. Placing it anywhere else--like My Documents, or the Desktop--will be fine.
  4. Because the player can choose to put the game folder anywhere, and you cannot control that, the only absolutely certain way to ensure that there are no problems is to include an AppData Save script. Shaz has a nice one, free for commercial. On phone, so can't give link.
  5. Sounds like they've installed your game into Program Files and it's trying to put the save file there, and they don't have permission.


    Tell them to install it to a new folder (C:\Games) - not one that's reserved for a special purpose by Windows.
  6. Ok let me look into this I made a custom installer by reading the commercial thread, since some 3rd parties request would like an actual custom installer rather than makers self extracting one, I'll remake the installer but change the custom path as the default is C:\Programfilesx86/Nameofgamehere (using EasyCreateInstaller)

    but still oddly enough I didn't encounter that problem on my main rig to my knowledge, I'll re-look into it and let you know.  Thanks
  7. You could be the admin on that computer.


    If you're making a commercial game, you really SHOULD look at my script (or others like it) - you MUST be able to save your games against the player's profile, NOT in the folder where the game is actually installed.


    It allows different people to play the game without overwriting each other's save files


    It allows the game to be deleted and reinstalled without losing the player's progress (good for upgrades or bug fixes)


    It allows the player to easily move their progress from one computer to another


    Some distributors REQUIRE you to not modify anything in the Windows folders - for the exact reason your players have encountered
  8. You mean like the "My Documents" folder where some games save there, while others save in the game itself.  I'm going to reprogram the installer see if changing the route fixes the problem, is this an RM script or actual installer script similar to what I use.  If I'm reading this correctly, when the RM game loads rather than going to the save/load screen, it'll go to the profile screen THEN go to the save/load screen a neat add on don't think I've encountered this in a an RM game / commercial game (yet!) but I haven't played too many RM games.  I might change installers as one feature it offers is adding a shortcut to the desktop but I digress I can't get it to work, it's very frustrating.