I know it won't do that. Have seen Yanfly's plugin, it's really cool! Point with my student characters is that they have multiple pages and switches for each to prevent conflicts (2 pages active at the same time). Problem is, their positions are remembered, but they stay still when coming back. I figured a way around this, which might be tedious, but it worked on some small test maps).
I got what I wanted in a test map part of my game, however it's kind of tedious, and will require me to rework the movement process of all the students. Basically, what it works like is I use another plugin that allows me a MOVE TO x,y coordinates function (Yanfly Movement Core plugin), but my maps are really big (250x250) so it's a lot of work. So you just make them move to a close coordinate (like 10 squares away) and increment a variable each time they get there. That movement only takes place in a conditional, while that variable equals that value, until reaching the next point. With a teleport back to the initial point of each conditional (which is the last point you had to reach in the previous conditional). So that, when you reset maps and even if you don't have Remember Event locations plugin, the events won't go entirely back and carry on from where they were. On big maps it's gonna be too much of a fuss, so I am gonna try it in the plugin section, see if anyone could help. (Tried this on a small map (15x15).
Save Event Position
● ARCHIVED · READ-ONLY
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Heya shaz, was considering using this plugin to do some crop-like events and have this plugin save the direction/image rather than having a lot of event pages and conditions for different sprites, will having several events saved in a "field" on one map lag out when loading in or are they pretty lightweight? I have a high-end pc so it's a bit hard to judge x-x Thanks so much!
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It shouldn't cause any noticeable lag - it's only a tiny bit of processing that's run as each map is loaded. Good luck :)
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@Shaz
Sounds good thanks for getting back to me! Light but great util- still an awesome plugin 5 years later! -
Hello @Shaz ,
Like it's been mentioned (a few years back xD) in this post, the ForgetPos commands do not seem to be working. I move an object using Set Move, I save its location and then I use the "ForgetPos" or "ForgetOtherPos mapID eventID" commands and after leaving and re-entering the map, it doesn't not move to its initial location? Is there any way to make this work?
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YEP_SaveEventLocations wasn't working for me for some reason, the events would always be off by 1 tile when I would re-enter the map. But your plugin works like a charm! Thank you so much :kaojoy:
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Depends on situation. From personal experience, when an event starts moving it's coordonates change instantly, not after it finishes moving. So if you happen to change map during that second that an event moves, the coordonate will be +1 or -1 and maybe this is a cause. Take care, have an awesome day! >:D< Huggies!YEP_SaveEventLocations wasn't working for me for some reason, the events would always be off by 1 tile when I would re-enter the map. But your plugin works like a charm! Thank you so much :kaojoy:
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Might be a bit of a long shot because this is an old post, but maybe somebody knows what I'm doing wrong. I can't tell what it is that I'm missing, but the plugin just isn't working for me. When I exit the map and return, the event just reverts to its original position, as if the plugin wasn't even there. Here's a screenshot of my event:
I'm using a couple other plugins in this screenshot. The first is a plugin that lets me modify which items I can show in the select item menu, so I don't think that would interact with this plugin at all. The second one is one of Galv's plugins that allows me to set the event image to an exact frame (someone else in this thread mentioned using this exact plugin and it worked, so I don't think it's an issue with Galv's plugin).
What I'm trying to accomplish is to allow the player some customization of their house by placing items onto furniture. I use Galv's plugin to run a script call that picks a specific frame to set as the event's image, then I use this (Shaz's) plugin to save the position of the event so that it stays when the player exits the map. However, I can't get this plugin to work. Any ideas? I've looked it over a bunch of times and I can't tell if I'm doing anything wrong. The only thing I can think of is maybe it has to do with RPG Maker updating and the plugins I use can't work with each other anymore.