Sapphire Action System help

● ARCHIVED · READ-ONLY
Started by nightdragon 4 posts View original ↗
  1. I am trying to configure the enemys death. Im using Khas's Sapphire Action System.  http://arcthunder.blogspot.com.br/p/rpg-maker.html

    I would like the player to kill the enemies. Then when you exit and enter the map the enemy respawns. I have two graphics for the monster. However I'm having trouble respawning monsters. 

    Right now, I have the monster respawning when I reenter the map but the dead monster graphic doesnt show up. Iv'e tried using switches but when i enter the map it first shows the dead monster graphic then the live monster graphic. I rather see the live monster graphic first.  

    dragon.png

    dragon2.png
  2. switches are the correct way to do this - and if they don't work like you want, then it's because you made a mistake when using them.


    Please post the full screenshots of your events with the switches (your post above misses the most important page (the page with the highest number has the highest priority), and then we can tell you what to change.
  3. Andar said:
    switches are the correct way to do this - and if they don't work like you want, then it's because you made a mistake when using them.

    Please post the full screenshots of your events with the switches (your post above misses the most important page (the page with the highest number has the highest priority), and then we can tell you what to change.
    Okay, thanks for replying. This is what I have so far. In this scenario, when the dragon is killed it doesn't show the dead graphic. Then when I exit and reenter the map the dead monster shows for a second then you see the live graphic. I put the swiches in the transfer event  to enter and exit a map. Not sure if this is the right location for them considering maps are going to have multiple exits. The fourth picture is when you enter the map and the fifth picture is exiting the map.   

    dragon.png

    dragon2.png

    dragon3.png

    dragon4.png

    dragon5.png
  4. I figured it out.  :D