Sanctuary: Innermost Feelings

● ARCHIVED · READ-ONLY
Started by Broken Messiah 1 posts View original ↗
  1. title.jpg

    Foreword

    Thank you for thanking interest in Sanctuary: Innermost Feelings, it is the result of several months of work and school neglect. It has went through a multitude of redesigns and it is our belief that the current version is the peak of our ability. Working on Innermost Feelings has increased dramatically our aptitude at designing a game. If the person reading this is a fellow Game Designer or one who uses creativity, then we have some advice which might prove beneficial,” If when you test it hundreds of times and constantly critique every moment for faults and you still find it enjoyable to play, then you have made a game that is truly fun.” If you have work that was involved in making this and did not receive credit or would like to contact us, our contact information is at the end of the manual. We hope you enjoy playing Sanctuary: Innermost Feelings and much as we did creating it.



    -Broken Messiah




    Lead Game Designer




    Fenrir Studios


    http://brokenmessiah16.files.wordpress.com/2012/07/sanctuary-innermost-feelings-game-manual.pdf

    Instruction Manual


    Introduction

    When the heavens fall and the trumpets sound, what will be in your heart for all to see?







    In the time our earliest historic records go back to, there existed a planet much like that of our own. This planet Earth, as it is called, was laid siege by a life form known as Oracles that began the process of colonization on it. Although Earth’s inhabitants waged terrestrial war against the Oracles, their efforts were fruitless.

    In a last exertion for the survival of the human race, a new device was created.This apparatus we now refer to as Sanctuary, through means which are lost in file corruption, managed to accumulate the consciousness of selected individuals which was then integrated into the flow of cyberspace in one of infinite virtual realities. The world that they resided in is the same that we live in now. Scores of people dispersed over this new frontier, eventually developing distinct cultures and laws. As time went on, the composition of civilization began to grow, nations were born, and warfare was waged for assimilation desires.

    A bloc of a nation, whose name has been lost, known as Seraphim swiftly, began to grow in support from the weaker, smaller countries. It was at this time that the world was divided in a power struggle between Constanel, Seraphim, and the Stransfell Union. These three world powers battled continually in every city, leaving everything in flames and death. Seeing no clear decisive conflict emerging, a secret agreement was formed between Seraphim and Constanel, with them becoming allies against the Stransfell nuisance. In an encounter between Stransfell and Constanel forces of unmatched quantity, where one could not walk without stepping on a cadaver, a numinous occurrence happened. A brilliant light shot across the horizon at dusk on the 143rd day, and subsequently an intense flash swept across the land, devouring all of the life present.

    Seraphim, being the only world power will a functional military, effectively became the sovereign of the planet. Stransfell was wiped from existence, and the Constaneans, who expected to remain an ally to Seraphim, fount only the end of a sharp edge. The world was now being controlled by a few with no resistance.

    The creators of our world, and Sanctuary designed it to be a utopia, where hostility could be rerouted into exercise and games. As such, our world includes aspects of life that weren’t accessible to our ancestors. Monsters can hunted and killed for Gilteon, the worldwide currency, people are ranked in life not by their social status, but by the eminence of their abilities and gaming proficiency. The best of the best players in this game are destined to become leaders in their respective governments. In this world, fame and fortune go to those that seek it.

    Perhaps the biggest differentiation between our World and the one Earth is that everyone is guaranteed freedom from Death. When someone is born, they have three lives, where should they meet an abrupt end to their life, they will be reborn. However should the individual die a fourth time, they will be reborn as a new person with no reminiscence of their past lives.

    Plot

    I will have to rewrite the plot as it has changed dramatically.

    Controls


    df.jpg

    Characters

    horo.png

    Horo Schiffer:

    Son of Aerin and Syndel, tired of living in the poor District 3, he desires to slay a local dragon to become instantly rich. Horo and Theo have been friends ever since Theo’s entire family was murdered. He is also a major fan of PVP Tournaments and particularly Team Fenrir. Since he has lived in District 3 with few glimpses of the outside world besides books, he dreams of seeing the world.

    theo.png

    Theo Vanguard:

    When he was younger, in a seemingly arbitrary act of extreme violence, the entire Vanguard family was killed by a PK(Player-Killer) Jagerjaques. Jagerjaques somehow managed to obtain a barrier that didn’t allow for entering or leaving the area. Theo witnessed the murders as he remained helpless. Ever since he met Horo, his desire for revenge has been calmed. However he vows that he would track down Jagerjaques. Theo prefers to hide his emotions and doesn’t like to rely on anyone. The Vanguards have strong military characteristics in their blood which seems to be why he is a natural at fighting.

    yukino.png



    Yukino Sincine:

    Noble born into one of the most renown Magically skilled families in Vermillion, she could easily live a lavish life in luxury. However, when she saw the growing separation of social classes and how lower class Mages couldn’t hope to be accepted at the Maginstitude, she decided that she would work towards change for equality in the system. With a feud between the Sincine family and the Spire family followed her to Avangelist, she is aided by Horo and Theo. Being very potent in Mana, she excels at the various Disciplines but lacks in strength and defense. As she becomes more familiar with Theo, a feint relationship is developed that could blossom in something more.

    trish.png

    Trish Voltaire:

    A member of the royal family in Duskmoon, she was the 3rd Princess in line to rule until her father, the King, divorced the Queen. Only the offspring of the Queen can inherit the throne, and the King desired that his only son, from another woman, be King. As a result, the Queen and her children were stripped of their titles. Living in the shadow of the new royal family, she wishes to reclaim her status and rid Duskmoon of the oppressive new kingdom. Trish, contrary to her status and upbringing, believes that life is more fun in the eyes of a commoner and as a result, she behaves in such a manner. Since Avangelist is bitter rivals with Duskmoon, the Voltaire family was reported to have died in a coup for power. Thus, no one knows that she is the 3rd Princess. She is skillful at providing support in battle. Horo, for reasons unknown, feels protective of her, despite his relative new relation with her.

    Credits

    Graphics

    Yanfly Kaduki Anonymous Ayene Mageker Mack IceDragonSzafki Mrbubblewand



    Audio

    Shoji Meguro God Eater Burst Persona 3 Persona 4 Elfen Lied Valkyria Chronicles

    Programming

    Yanfly IceDragon modern algebra BulletXt Woratana OriginalWij Star Cozziekuns Enterbrain GB Production

    Thanks

    EPIC© – Conor Kolstick Hack://Sign CoolText.com