Hey,
Sorry to bother you again. :) Ok, I've made a dialog with moving NPC. After I agree with her quest I must jump (by switch) to another event page and there the problem starts. I have a predefined custom path on the first event page but when i move into that second, new page the NPC loses its way and after the dialog just standing still on one of the tiles which is random so i even can't set the same custom route as on the first event page... I want the NPC to move exactly the same on both of the events. IS there any trick how to do that?
Same way
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When you say the NPC "loses its way", what do you mean? Does the NPC start wandering around? Did you set the move route on the second page? And by second page, do you mean a second page of the same event or a second event? If you set the move route on the second page, is there something blocking the NPC's move route that it would just stand still?
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Different pages have different move settings, no matter if you use autonomous movement or the set move route command.
Even if you make both routes identical, when changing to a new page the move route will start at the beginning again.
To make a specific move route consistent between two event pages, you need either be very careful about when you trigger the change, or use a lot of teleports in the moveroute, or combine the two pages into one with a conditional branch instead of a page switch.
We can't tell you which way would be best in your case without knowing what that event does... -
http://postimg.org/image/dsekcanh9/ - original move route
http://postimg.org/image/6lu1nqu59/ - first event
http://postimg.org/image/aaghjns53/ - second event
http://postimg.org/image/nejsjee2x/ - third event
Just need the same path on every of them... I think I will need to use that conditional branch but I don't know how... -
Well for starters, on the second and third pages (not events), you have the movement set to "random".
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yeah I know, I wanted the NPC to at least move... not just stand
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But I thought you wanted her to move the same route on the second and third page? If so you need to set those to custom also. Perhaps I'm just horribly confused as to what you are wanting the character to do?
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After I spoke to her, she just stoppes moving... If i set the move route same as the first event... there is no guarantee that the NPC will be on the same starting post.
In other words... on the first event there is no problem, NPC is starting on its starting point, walking around. Then the character spokes to her (NPC) but he can spoke to her on, let's say, 15 different spots... NPC then could be on 15 starting spots and custom route doesn't work. -
If the changes are just part of the text, then I suggest placing all text in a single page and use conditional branches to check which part of the discussion/quest is currently active.
This is one of the few cases where it's better to fit everything on a single page than to split it to several pages... -
Okay, hopefuly the last question. I have listened to your advice and put the whole event into one page.
http://postimg.org/image/ugp62u55r/
As you can see from the picture and I think its wrong, after saying yes to a question I want to jump into condition. and continue with the dialog...
When I want to try it the NPC is invisible and when I delete that line it's visible again but not talkable... -
you need to remove the condition from the page, as that page will now alsways be active
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Finally! Thank you both for all the help, really appreciate it.
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