Same event, distinct triggers

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Started by Psynchrony 2 posts View original ↗
  1. Hi folks,

    I'm still learning some of the fundamentals of events. I've searched for the answer to this problem, but I haven't found a successful solution yet.

    I have an event in which the player walks over a tile and a NPC approaches the player and asks if they want to help. I have this part working. However, if the character says 'No', I would still like the option for the player to manually approach the NPC to have another chance at answering. How can I add this functionality to my existing event?

    The event so far:



    Thanks
  2. see that box up in the top left labeled "Conditions" that's what you should be using, not a Conditional Branch then have a 2nd page for his "idle" state with no conditions