Hello! - I'm not sure if this is the correct place to post for help but here is my issue....
I made a "Sacrifice" ability that allows an enemy to kill one of his minions to restore his own HP.. however.....
The scope "One Ally" on the ability also allows the skill to be used on the user which as a result has the monster use it on themselves and kill themselves from time to time.
Anyone know a fix or script that could help this issue?
(I've tried one made by Yanfly but it didn't seem to fix :[ )
"Sacrifice" Ability help
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Well I don't know how to do this personally, but I found a thread that might be of some use:
http://forums.rpgmakerweb.com/index.php?/topic/10041-request-target-scope-single-ally-but-not-selfuser-or-function-to-disable-actor-from-target-selection-of-one-ally/
This one is for using on the player party though, but it looks like it may be a bit tough.....
A work around you could use is to give the attack some type of elemental property, and give the boss a resistance to it and the minions a weakness. That way it would only be effective on the minions.
I think you can do that with this script from Yanfly:
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/element-absorb/
Lemme know what you think.