Saba Kan's Ao no Kiseki Battle System 0.28 (And Rokan's AT Bonus)

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Started by kirinelf 52 posts Page 3 of 3 View original ↗
  1. Can some some one teach me how to edit the order gauge to be vertical instead of horizonal

    I want the order gauge to show at top of battle screen in vertical.

    :( ( I'm noob at ruby script, Pease help
  2. I recommend you to create a new topic in Rgss support section for that... Excuse me for my bad English and greetings from Argentina.

    Pd: It is posible to do that,but is going to require a little of Rgss3 knownledge.

    He fallado en el intento,pero en un sitio llamado First Seed Material alguien lo hizo... Pero como el sitio esta en Japones.
  3. Wow thanks for taking the time to translate this. It's really good. Are there any other scripts from Saba that's as awesome?
  4. Awesome did you will translates is ''ex'' version who handle is own sprite and battle system? this is a new version of is battle system :3!
  5. this is an awsom script nice work man
  6. Is anyone willing to verify the Terms of Use? Maybe I am missing something on the OP, and the authors blog is Japanese. ;)

    (Google Translate isn't much help either)

    Thanks.
  7. Last I checked it's free to use commercial and non-commercial.
  8. Lowell said:
    Last I checked it's free to use commercial and non-commercial.
    Thanks for the quick reply.

    Sorry for not mentioning it, but does it specify if code customization is permitted?

    edit:

    I am confused which blogs terms apply as there appears to be two interested parties in the script

          Made for Saba Kan of http://petitrare.com/blog/

          Written by Rokan of http://kaisou-ryouiki.sakura.ne.jp/

    I apologize if I am missing something obvious. Or if this should be handled somewhere else.

    Feel free to correct me. ;)
  9. could you translate another one of saba kan's scripts please the 3d dungeon one here http://petitrare.com/material/3d_25.zip I been trying to but i do not understand one word of japanese.and btw thank you very much for this translation
  10. Thank you so much! :)

    Looking everywhere for such an great add-on for Yanfly's Battle Engine!
  11. Ice Cluster said:
    You have to write:


    GRAPHIC Monster2 2


    without any < or >


    The actors alway use the sprite from database.

    Is there any way to get GRAPHIC to apply to actors? I want to use some dynamic poses instead of the standard.


    My apologies for dragging this thread back.