Ryusa Footstep Sound Effects System

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Started by tsunetakaryu 28 posts Page 2 of 2 View original ↗
  1. I'm not sure what I'm missing. But the file doesn't have a .js file, but two files 'Ryusa_FootstepSE.js.chn' and 'Ryusa_FootstepSE.js.eng'. I attempted to redownload it to see if there was some sort of mistake, but those two files were there. Putting them into my Plugin folder did nothing, no plugin appears, except on time when I opened it and it appeared, though there was no information or anything to edit. When I closed out of the Plugin manager, it had vanished upon opening up again, with no plugin showing up.
  2. Diretooth said:
    I'm not sure what I'm missing. But the file doesn't have a .js file, but two files 'Ryusa_FootstepSE.js.chn' and 'Ryusa_FootstepSE.js.eng'. I attempted to redownload it to see if there was some sort of mistake, but those two files were there. Putting them into my Plugin folder did nothing, no plugin appears, except on time when I opened it and it appeared, though there was no information or anything to edit. When I closed out of the Plugin manager, it had vanished upon opening up again, with no plugin showing up.


    The chn and eng refers to the language versions, Chinese and English respectively. You need to rename Ryusa_FootstepSE.js.eng" to "Ryusa_FootstepSE.js".

    it's that simple.
  3. Wouldn't it have been simpler to put the two versions in separate folders? Not everyone knows how to change a file type, I had to get my more tech savvy brother to help,
  4. It seems like no matter what I do I can not get this to work, I've even tried opening up a whole other project to see if it'll work.
    I've set up the terrain tags, tried activating it via switch, tried using region id, nothing.
  5. Not sure if its a bad thing to do to post on such an OLD thread. but here i am in 2020 having the same issue as these guys years ago. If SAN_AnalogMove is ON then RyusaFootsteps will not work properly. Ive tried it in MANY instances and tweaked settings for hours straight and nothing seems to work out. I REALLY love the footstep mechanic in this plugin, is there any way i can get it to work?
  6. Sorry for this "necropost", but I need to report an issue I'm unable to fix with this plugin.

    I'm reporting this using a new project, without any kind of plugins except this one, and the sound samples from the demo, with RPG Maker MV v1.6.2.

    I've noticed that, when walking or dashing with the character, sometimes the footsteps sound effects are not playing under unknown circumstances. The console window throws this log:
    Code:
    terrain id is: 1
    playing sample: undefined

    There are no error logs, or something like that. Just that log along with the sound effects that are playing correctly.

    I don't know why this happens, but I hope it can be fixed.
  7. Cool! Thanks for sharing, it will make my game more generative.
  8. Sorry to necropost, but does anybody have an archive of this? The drive link requires an access request