Ruby Script Library Modification / Resolution Change

● ARCHIVED · READ-ONLY
Started by Retex 7 posts View original ↗
  1. Hi,

    I'm very new to the RPG Maker software but I like it so far. While playing with the enging i noticed something I want to change, the max (standard) resolution.

    As I am working with the VX Ace version I searched the internet for scripts/modification to deal with this. I found a lot of scripts but none of them were what I was looking for, except one modified .dll on the other rpgmaker vx ace forum.

    Here's the link: -snip-

    Someone named Esrever (app an admin on that forum) posted the modified .dll file and I got a question about this and resolution in general. (I also posted this question on their forum but it seems this forum it the official one?)

    First: there's are some differences between the original dll (RGSS301.dll) and the modified one (RGSS300.dll). As you can see the name's are different, 301 and 300. I assume the one delivered with the original latest VX Ace is an updated version of the Ruby library?  (I renamed the modified one of Esrever to 301 and replaced the original one and everything seems to work how it should). Now, any chance anyone knows what I'm missing if I use the older 300 one as there's a significant difference in bytes of the dll's, the modified one is 850kb, the original its about 1050 kb.

    I disassembled the two dll's  for looking for changes myself, but it would take a lot of time, the structure order is very different so I'm hoping someone already did this or just knows what the diffence is . While disassembling I also noticed a lot of unused bytes so I am not that bothered by the size difference.

    Second: Anyone knows a better solution or an up-to-date dll that enables bigger resolutions then 1024*x?

    Thx in advance

    EDIT: Maybe this belongs in the ruby part of this forum, I don't know as it's about the core of the RPG Maker
  2. That dll is actually an illegal modification. The default resolution for VX and VXAce can only have is 640x480. RMXP can go beyond that.

    RGSS301 is English, RGSS300 is Japanese.
  3. All dll modifications are against the EULA ;)
  4. That said though, I already brought this up months ago (around December) if we can have a legal version of it, I have yet to hear back but I'm sure we'll update you guys once it's updated.
  5. Archeia said:
    That dll is actually an illegal modification. The default resolution for VX and VXAce can only have is 640x480. RMXP can go beyond that.

    RGSS301 is English, RGSS300 is Japanese.
    Ok thx. Do u know why XP can go beyond: A limitation of VX Ace or is it just a matter of time and will we be getting this in the future?

    EDIT: I missed your last post :)
  6. The maximum resolution was decreased because of speed/performance issues. You kinda need a decent rig to play an RMVXAce game around 800x600 resolution. It decreased to 30 fps in my intel core duo laptop back then minus events/overlays/effects that might be in it. I think it'll just be a matter of time, I'll update you guys.
  7. Thank you. Looking forward to it.