RTP Editing - Make a Diagonally Facing Sprite

● ARCHIVED · READ-ONLY
Started by GrandmaDeb 8 posts View original ↗
  1. How to make diagonally facing character sprites, an RTP graphic editing tutorial, translated by Slimmmeiske2


    Original Tutorial: http://foryou.opal.ne.jp/sfog/dotcharaquart.html


    Pixel Art: Creating a simple diagonal sprite


    To make a diagonal sprite, we’ll be cut and pasting sprites from a 4 direction sheet.


    diagonal1_zps92feb01a.png


    Using the facing left sprite and the facing down sprite, we’ll make one who’ll face down to the left.


    Arrangement:

    • Reduce the facing down’s width to half and cut out that half.
    • In case there’s no reduction fuction, it’s 2/5(12 or 13 pixels)from the right.
    • Take 3/5 from the left facing’s right(max. 20 pixels)and combine it with the facing down part.
    • Combine the facing down’s left hair part with the facing left’s right hair part.
    • Now place this combined hair on the body we combined earlier.
    • Shift the ears and eyes 2, 3 pixels.
    • Adjust the outline.
    • Shift the whole a bit to the right.
    • Complete!
    Points to look it more diagonal:
    • The forehead in the facing down one is 5 pixels, diagonal it should be 4.
    • The ear should be between the facing down and facing left a bit to the left.
    • It’s easier if the left and right eye are at the same height.
    • If you darken the inner part of the right arm, you’ll get depth.
    • If you move the right arm and left arm 1 pixel up, it gives a depth of diagonal.
    Conclusion:
    And with this we end the tutorial. (Sorry for the abrupt end.) But you can do this in a short time period (around 3 minutes).


    When you’re used to reducing and finding the right balance, you can exclude some other stuff and finish even in a shorter time period.


    With such small scale pixel art, cut and pasting can help gaining time, which is a good thing.


    diagonal2_zps2d3ee793.gifEven if your game does not use 8 dimensional movement, the slanting sprites can create a stage like atmosphere.


    diagonal3_zps57b3f424.png
  2. Thank you grandmadeb!!

    It was really helpful!

    I'll use it! :)
  3. Absolutely a great tutorial, it does take some time to get used to the process. This was my third and first successful try.

    RBQlZO0.png
  4. @Masterofhearts - post some more of your goodies, so we can be impressed with you!


    That one looks great! =]


    lol, and know the tut works, too! =]


    @Everyone, so glad it helps. OF course I did not write it, but as a budding GIMP image editor, I appreciate a good image editing tut, and couldn't resist sharing this with everyone.
  5. @GrandmaDeb I appreciate the feedback, I have have more poses for that character, and I started another one.

    BuhPhIT.png

    ZGc84TF.png
  6. Nice to know it works indeed. :p

    I never had the time to try it out, when I was translating this. ^^;
  7. I never know if this work well with the kaduki charset..because they are not build in the same way so I doubt a little if this will give a good effect...
  8. (sorry for reviving this thread)
    Is it possible to make a program apply this pattern?

    sorry, I just saw the warning about necro-posting in a thread. Please, ignore this comment