[RPGVX] Question on tile set sprite movement

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Started by Updown1234 3 posts View original ↗
  1. Hello. I'm new here. I just got the game, and I'm been doing fine until I ran into a problem. When I imported a roof tile set from RPGVXace into tile slot e and used it, my sprite can walk over the roof tiles as if they were common ground tiles. Can someone tell me why this is happening, and a way to make it so my sprite can not walk over these tiles? (Picture of problem below.) It's the same for the blue as well.

    Spoiler
    thank you.
  2. I just got the game, and I'm been doing fine until I ran into a problem.
    Well, to start with it is game making software, not a game itself! :p

    When I imported a roof tile set from RPGVXace into tile slot e and used it, my sprite can walk over the roof tiles as if they were common ground tiles.
    Sounds like you have the wrong passability setting in the database. It is set to a circle, right?

    X means that CAN'T walk through that tile at all(unless the player is set to "Through ON".

    O means the player can walk ON TOP of it.

    A star means the player can walk UNDERNEATH it.

    Have fun! ^_^
  3. Put X on them in the tileset tab. X = can't walk over, O = can walk over, star = can walk under