I've got a problem with my commonevent... I create the states "weak, captured", the skills "subdue, rescue".
When a target fall in to the weak state, you be able to use the skill subdue (add captured state)
--> works for both (player/enemy) fine.
When the target is in the captured state, I use commonevent to switch grafikset.
--> works for both (player/enemy) fine.
When any player fall in to captured state, skill rescue will add.
--> works fine.
When the player use the rescue skill --> state -captured and grafik will switch back.
--> works fine too.
BUT when the enemy use this skill, the grafik switch back to normal just for a sec. ?!
--> Does not work!
Hope for some Idea...
Used Plug In (Only the important, used for these skills & states.):
Yep. Core/BattleAI/BattleEngine/Skill/StatusMenu Core
Yep. AutoPassiveStates / X_AnimatedSVEnemies
HIME_CustomDeathStates
VE_BasicModule and VE UnreachableTarget
Here some Screens:
Skill Subdue
Skill Rescue
CE Skill Subdue
CE Skill Rescue
Enemy Grafik Checker
When Captured Enemy No. 506 else Enemy No. 6
Troop Page
State Captured
State Weak
Enemy No.6
Enemy No. 506 (Captured)
I hope someone can help.
Kind regards
Dyxalla