[RPGMV]Problem with C'Event / Change Enemy Grafik

● ARCHIVED · READ-ONLY
Started by Dyxalla 1 posts View original ↗
  1. Hey Guy's!

    I've got a problem with my commonevent... I create the states "weak, captured", the skills "subdue, rescue".

    When a target fall in to the weak state, you be able to use the skill subdue (add captured state)
    --> works for both (player/enemy) fine.

    When the target is in the captured state, I use commonevent to switch grafikset.
    --> works for both (player/enemy) fine.

    When any player fall in to captured state, skill rescue will add.
    --> works fine.

    When the player use the rescue skill --> state -captured and grafik will switch back.
    --> works fine too.

    BUT when the enemy use this skill, the grafik switch back to normal just for a sec. ?!
    --> Does not work!

    Hope for some Idea...

    Used Plug In (Only the important, used for these skills & states.):
    Yep. Core/BattleAI/BattleEngine/Skill/StatusMenu Core
    Yep. AutoPassiveStates / X_AnimatedSVEnemies
    HIME_CustomDeathStates
    VE_BasicModule and VE UnreachableTarget

    Here some Screens:
    Skill Subdue
    01.PNG
    Skill Rescue
    02.PNG
    CE Skill Subdue
    03.PNG
    CE Skill Rescue
    04.PNG
    Enemy Grafik Checker
    05.PNG
    When Captured Enemy No. 506 else Enemy No. 6
    Troop Page
    06.PNG
    State Captured
    07.PNG
    State Weak
    08.PNG
    Enemy No.6
    09.PNG
    Enemy No. 506 (Captured)
    10.PNG Passive State 15 is Captured


    I hope someone can help.

    Kind regards
    Dyxalla