[RPGMV] Help about action sequence in skill

● ARCHIVED · READ-ONLY
Started by Hackateck 5 posts View original ↗
  1. Hello everyone, i dont know if this is the right section to post my question but can anyone help me?
    i make a skill that flash forward then hit the enemy, backward then hit the enemy , forward then hit the enemy and backward again then hit the enemy.

    but in every hit the damage become twice i expect that every hit is only showing single damage, but it pop up damage twice.
    this is my notetag code guys. tnx so much in advance.
    <target action>
    move user: target, front head, 3
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    move user: target, back, 5
    face user: backward
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    move user: target, front head, 3
    face user: forward
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    move user: target, back, 5
    face user: backward
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    </target action>
  2. Tutorials is where people post tutorials, not ask questions.

    I've moved this thread to MV Support. Thank you.

  3. you need to state which plugins you're using, because without plugins there are no action sequences - they don't exist in default.
  4. Hackateck said:
    Hello everyone, i dont know if this is the right section to post my question but can anyone help me?
    i make a skill that flash forward then hit the enemy, backward then hit the enemy , forward then hit the enemy and backward again then hit the enemy.

    but in every hit the damage become twice i expect that every hit is only showing single damage, but it pop up damage twice.
    this is my notetag code guys. tnx so much in advance.
    <target action>
    move user: target, front head, 3
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    move user: target, back, 5
    face user: backward
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    move user: target, front head, 3
    face user: forward
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    move user: target, back, 5
    face user: backward
    wait for movement
    action animation
    motion swing: user
    wait for animation
    action effect
    wait: 5
    </target action>

    Can you give a screenshot of the database entry for the skill? It's possible that what is in the database conflicts or messes with what is in the action sequence.
  5. Andar said:
    you need to state which plugins you're using, because without plugins there are no action sequences - they don't exist in default.


    i use actionseq. pack 1,2 and 3