Hello everyone, i dont know if this is the right section to post my question but can anyone help me?
i make a skill that flash forward then hit the enemy, backward then hit the enemy , forward then hit the enemy and backward again then hit the enemy.
but in every hit the damage become twice i expect that every hit is only showing single damage, but it pop up damage twice.
this is my notetag code guys. tnx so much in advance.
<target action>
move user: target, front head, 3
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
move user: target, back, 5
face user: backward
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
move user: target, front head, 3
face user: forward
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
move user: target, back, 5
face user: backward
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
</target action>
[RPGMV] Help about action sequence in skill
● ARCHIVED · READ-ONLY
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Tutorials is where people post tutorials, not ask questions.
I've moved this thread to MV Support. Thank you.
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you need to state which plugins you're using, because without plugins there are no action sequences - they don't exist in default.
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Hello everyone, i dont know if this is the right section to post my question but can anyone help me?
i make a skill that flash forward then hit the enemy, backward then hit the enemy , forward then hit the enemy and backward again then hit the enemy.
but in every hit the damage become twice i expect that every hit is only showing single damage, but it pop up damage twice.
this is my notetag code guys. tnx so much in advance.
<target action>
move user: target, front head, 3
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
move user: target, back, 5
face user: backward
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
move user: target, front head, 3
face user: forward
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
move user: target, back, 5
face user: backward
wait for movement
action animation
motion swing: user
wait for animation
action effect
wait: 5
</target action>
Can you give a screenshot of the database entry for the skill? It's possible that what is in the database conflicts or messes with what is in the action sequence. -
you need to state which plugins you're using, because without plugins there are no action sequences - they don't exist in default.
i use actionseq. pack 1,2 and 3