RPG Maker VXA/MV/MZ Damage Flow

● ARCHIVED · READ-ONLY
Started by Archeia 22 posts Page 2 of 2 View original ↗
  1. Heck, if you really wanted to you could make a skill that opens a shop by calling SceneManager.push(Scene_Shop) from the damage formula box (though you'd have to prepare the goods first if you were doing that XD)
  2. Wow this will be super helpful. Thanks for posting!