RPG Maker VX Ace to Unity for PSM

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Started by twadepsvita 7 posts View original ↗
  1. Hi, I was wondering if there was any way to export games from RPG Maker VX Ace to Unity as I want to try and make it PSM compatible. The reason I want to do this is so that me and my friends can play it on our PlayStation Vitas as we have them and I think that making a few games that would work on it would be fun. If I could get to do this I was planning on releasing them as free downloads so anyone could try as I am doing this as a hobby and I don't want any profits from it. Does anyone know a way I can do this?
  2. Right now, no. There's no easy script or program that would make the game able to port to a console/hand-held.

    There are some very promising things in the works. However, I don't have any concrete information or ETAs on when it would be available for release.
  3. There are two problems posed that rule this out:

    1) Unity uses C# for its scripting and not Ruby. Technically you can embed Ruby in it (ask me how if you're really curious) but that requires the .NET Dynamic Language Runtime which Mono for PSM does not support.

    2) You won't have the rights to use the RTP.
  4. How do you embed Ruby in C#?
  5. I don't want to derail this thread so I'll summarize it in one post and leave it at that: install IronRuby, import the dlls into Unity, and you can just host it in Unity like any other C# application.
  6. Interesting Sailerius. however, that raises another question; since you embedding the RM engine into another engine, you wouldn't have the rights to distribute that, RTP or not, surely? The Engine source code is intended for a particular use, right?
  7. It's complicated. Something can be arranged depending on the circumstances. If anyone's interested in bringing their RM game to Vita or other platforms, feel free to contact me and we can talk it over. But we're getting pretty far off-topic now so further discussion should probably be held in PM.