RPG Maker VX Ace Script Tutorials

● ARCHIVED · READ-ONLY
Started by chigoo 8 posts View original ↗
  1. Hello ladies and gentlemen, Welcome to my RPG Maker VX Ace Script Tutorials (This is not a scripting tutorial!)​
    These tutorials will teach you how to setup, use, and tweak the scripts made by users, and in some cases the preexisting ones.​
    I hope to cover as many scripts possible, and will continue to make new videos as long as you guys keep requesting.​



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    1. Rpg Maker VX ACE Script Tutorial: EP1 Intro
    2. Rpg Maker VX ACE Script Tutorial: EP2 VE Pixel Movement 
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    If you have any script you want me to make a tutorial on just post it below, and I'll try to make it as fast a possible. You can also leave me a comment on YouTube.
  2. make one explaining VE Animated Battlers and you will earn all my respects .-.
  3. Oriceles said:
    make one explaining VE Animated Battlers and you will earn all my respects .-.
    I'm planing on doing that next, but I'm current working on the pearl abs v2 which is also quite a big script to over. It current has 4 parts to it... will definitely go to like pt 6.
  4. I wish you the best of luck. Creating a tutorial on some of these scripts (especially VE's) is going to be rough, since a lot of those scripts requires use and understanding of other compatible scripts.

    One suggestion would be to also include a link back to the scripts in question, so others know where to get them.
  5. amerk said:
    I wish you the best of luck. Creating a tutorial on some of these scripts (especially VE's) is going to be rough, since a lot of those scripts requires use and understanding of other compatible scripts.

    One suggestion would be to also include a link back to the scripts in question, so others know where to get them.
    I do include the links on the videos. And yes some of them are going to be pretty hard to do.

    http://www.youtube.com/watch?v=eu-qXIbcZeg
  6. Hello! I'm new to the RPG Maker, and there are a few scripts that I would love to learn how to use. One of them being Lemony's Zelda Cam, and having it fit to a 16x16 grid (so that way each area is 16x16 tiles when you go over a screen), and the other is the Sapphire Action System IV version 4.4. Those two scripts are imperative to the idea I have for a game.
  7. The already did a tutorial on the second script you mentioned, and as for the 1st one I'll add it to my list.