(Rpg maker VX Ace) Event starting another event

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Started by Thalldor 20 posts View original ↗
  1. I'm trying to start a event again as my last (Event starting another event wasn't actually solved but was solved in another way)

    I'm trying to make a event on the floor where you walk start a event to a NPC standing on a wall, so when you walk on that event it just turned on the switch and then it disables the event on the floor and starts the event on the log which is the NPC, If you need more information on this topic let me know as well as I could've left important information out. Thanks!

    (Testing Jasminmine's suggestion out now)
  2. I'm fairly new but will do my best to help!

    First thing's first, I'd like to get things sorted beforehand. Tell me if I have this right:

    You want to walk across the floor over an event, yes? And then after you turn on the NPC's event with the floor event, you don't want it to happen again? I recommend using control switches. Here is how it works:

    1. Create a floor event.

    2. Double click and then click on "Control Switch"

    3. Type in a name- any name will do, it's just to keep track of your switch.

    4. Create a new event page on the same event using the button at the top.

    5. Go to conditions on the upper left and turn on the switch you just typed out ONLY ON THE SECOND PAGE.

    6. Now set both pages to "Player Touch" in the trigger section at the bottom left.

    7. Now go to your NPC event you made and go to the conditions, turning the switch again to the switch you typed out.

    8. Make your NPC event trigger a "parallel process."

    9.Once your NPC event is all typed out (i.e. he talks, jumps off the wall, etc.) create a new control switch and do the same thing with that switch as you did with the one before so your event won't repeat itself and voila! it should work. Just remember to set your NPC graphic on the second page as well as the first page or he/she will disappear!

    I hope this was what you were looking for!
  3. All right, We're a little closer, I now have the NPC showing. I'll tell you exactly whats going on and perhaps you might catch what I'm doing wrong...

    -----

    NPC EVENT:  Switch 0001: is on / Priority Same as characters / Trigger: Parallel Process / Event two for NPC EVENT : Trigger Parallel Process

    FLOOR EVENT: Control Switches: 0001 on / Priority Below characters / Trigger : Player Touch // Event two / Conitions Switch : 0001: is on / Trigger: Action button.....

     "Make your NPC event trigger a "parallel process.""

    I'm trying to have the player start the event from the floor event as the elf is standing kinda in the wall right now, Sorry about that.

    (Testing Jasminedragon's Suggestion...)
  4. Yes okay! You're very close. Now are you double clicking Switch OO1 on the "list of event commands" box so that it is shown in text on red? Or is it in the "commands" box? Because it should look like this:

    Floor event: PAGE 1: (red text in "list of common events" box) Switch 001 is on/ (everything else you have is right)/ Page two: upper left box that says "conditions" => first switch is checked so it says 001 is on.

    Now, the red text will only be on the first page, and the conditions box will only be checked on the second page.

    NPC event: Page 1: "Conditions"=> 001 is on (not red text, upper left box) Think of this page as being linked to Page two of the floor event, just on a different event.

    Now, this may sound weird, but once this is on, stay on page one and double click in your "list of event commands box" and make a NEW switch (002)

    Now you will have 001 in your conditions box, but 002 on the "list of event commands" box. All on Page 1.

    Next, create page 2 of the NPC event and simply check 002 in your conditions box. that is all that needs to be on the page.

    Okay, give it a shot!
  5. Can you post a screenshot of the actual event? When you need help on an event, it's best to do that, so that we can see anything you might have missed.

    Why is the elf "standing in the wall"? Is that an aspect of it or just to get it out of the way?

    One thing I've learned from here is that the fewer events the better. You can control the elf event from the floor event. So I would just have it the floor event set so that whenever you touch it, it controls the elf. One of the main ways to do this is the "Move Route" command on page 2. You can set the move route for another event. So if you are needing the elf to move you can control this as well as a lot of other aspects.
  6. Oh, and remember to make both triggers on the floor event as player touch.
  7. "Can you post a screenshot of the actual event?"

    I'm unsure how to do that...

    " do this is the "Move Route" command on page 2. You can set the move route for another event. So if you are needing the elf to move you can control this as well as a lot of other aspects."

    That is a bit confusing to me, I have a area blocked off from the player where the NPC is and right now my plan is when the player steps on the floor event it triggers the NPC, He isn't really moving.

    ------

    Jasmindragon, All right, We're almost finished, The only thing left now that is leaving this unsolved is I cannot make the NPC visable until the floor event is activated....
  8. To take a screenshot, hit the "PrtSc" button on your keyboard (usually upper right), then go into something like Paint and hit paste. You can save it and then upload it here (easy to do in the full editor). It is just helpful to be able to see exactly what is going on in your event. Because sometimes a problem is simply a matter of forgetting to turn on a switch.

    As far as the move route goes, it was just an example of a way you can control one sprite with another. It is hard for me to understand though exactly what you are wanting the second event to do without being able to see it.
  9. How to take a Screenshot:


    You've heard people say to take a screenshot, but how does one take a screenshot of their game? Simple, while the game is running, hit the Prt Scr button on your keyboard, which is located right next to your F12 key. If you're using a laptop, you might have to use the Fn key in combination with the Prt Scr key to get it to work.

    Now that you've pressed the button, it's time to paste this screenshot into an image editing software. If you don't have anything fancy such as Adobe Photoshop, GIMP or Paint.NET, no worries; you can use MS Paint instead. Open up your image editing software, create a new file, and then hit ctrl+v on your keyboard, or simply right click on the screen and select paste. This should instantly paste the screenshot into your image editing software. You can go ahead and crop the image to suit your needs, or if you don't even know what that means, you can just upload it as it is.

    Save the image as a PNG, or if you really need to, as a high quality JPG.


    How to upload the image to the forums


    Now that you have you have an image on your computer you'd like to show us, how can you get it to show up on the forums? Firstly, you need to find an image hosting site, photobucket.com or imageshack.us are popular ones. If you have another image uploading website, great - use that one! Either way, upload it to the site, and then get the direct link. Don't get the resized link, or the thumbnail link, but the direct URL. You'll know you have the direct URL if the URL ends with the file extension you saved your image in (which will hopefully be .png).



    Once you have this direct URL to your image, simply use the IMG tags in your forum post and paste the URL in between them. If this image is big, please leave the image in spoiler tags.

    IMG tags:
    image.png


    If you have a whole series of things you want to happen in sequence, even if it involves multiple events, it's MUCH better to have it all controlled from the same event, which can make other events do things. For a walkthrough on this technique, check the Blog article under the Tips section called "Events are Not NPCs: The Biggest Mistake in Cutscene Events"
  10. Thanks for the help although when I try to press PRNT screen it does nothing...

    I think there was a program that could copy parts of a area but I can't remember what that is called sense my Print screen button isn't working.
  11. PRNT I would think would be "print" as in send to the printer. There should be a key that literally says "PrtSC" on it.It basically copies everything on the screen.
  12. mlogan said:
    PRNT I would think would be "print" as in send to the printer. There should be a key that literally says "PrtSC" on it.It basically copies everything on the screen.
    Sorry, I typoed, I meant to say Print, Not PRNT

    Well, I guess I can consider this solved at this point, I used Jasmindragon's Advice and got me where I needed although the then I want there to be in invisible until that event is activated, I guess I'll be able to work with that. Thanks for the help everyone.
  13. Oh to remain visible, just create Page 3 for the NPC Page, and put the npc's graphic on it with nothing else. Sorry I forgot to mention that!!
  14. Because nothing is activated on the third page, the graphic will be there from the moment the player enters the area.

    Sorry for my silence! I just realized I wasn't getting notifications for this feed.
  15. jasminedragon, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    Please edit your last post instead of double posting, if it's less than 72 hours (3 days) old.
  16. jasminedragon said:
    Because nothing is activated on the third page, the graphic will be there from the moment the player enters the area.

    Sorry for my silence! I just realized I wasn't getting notifications for this feed.
    When I try to make a third page it disables the event and only shows the NPC, is there something else that might be able to be done?

    (Update)

    I was Also thinking if I was to be able to have it where if the switch 98 is on, that PAGE is turned off and because that PAGE is turned off it'll activate the first page doing what I want it to do...
  17. Sounds like you haven't added any conditions to your third page. When the game determines which event page to make the active one, it starts at the highest number and works its way back until it finds one with no conditions, or one with conditions that are all satisfied.
  18. Let me tell you what is happening.... Right now I have no condiitions set to the event and only has the grapthics, Although when I have that there it disables the event completely making where even if the switch is turned on the event still does not work, what am I doing wrong as you didn't really tell me how to fix that...
  19. Thalldor said:
    Right now I have no condiitions set to the event and only has the grapthics
    THIS is what you are doing wrong. I DID tell you.


    Your third page needs to have conditions. If it doesn't, it will be the active page if the fourth page's conditions are not met.
  20. Although how am I suppose to have conditions? If I do It'll make the NPc invisable again...