I still have faith and I need to have. And in case this is not fixed, hopefully it will be, after a first update or something. This really must be done. If MZ games will perform good, it is enough for me to pre-order to be honest. I don't need the assets. What I need is an optimized engine.
I also still hope mz will not be a lagfest then mv, but whenever I mention mv and talk about why it is so laggy in the first place, people always get defensive and hell.
We can only pray to heaven that they actually changed the optimization and code enough, so that it not will be another mv, and with that, another disaster... specially the first months...
And to b bloody honest, knowing it will be again WEBGL and again JS, and the code will stay mostly the same, gives me little hope...
Let me remind you guys of:
Asynchro Loading system , lag spikes for the most little thing, like show or play animations, sound, transtions and other normally simple tasks for an engine to perform, heck... let me remind you of the 1-4 sec audio delay and even hue animation delay... that all made mv already shutter.
And that stays true till this day... even with 0 plugins and default resscoures only.
So it is kinda naive to think mz will magically fix it all, if it stays in its core the same thing...
VXace and older did not have asynchro loading and not WEBGL, which are a big cause to those delay... MZ will still use this system, for the sake of being crossplattform...
I will stay hope with you all, but the reality of code and logic looks rather grim.