Agreed, and I reason about most of the ATB system plugin codes in terms of frames, so now I'm still trying to fathom the relationship between the TPBS individual/battle turn count and ATB frames, even though I've yet to find any meaningful relationship there, and I'm not sure whether there's really none or I'm just too confused about how TPBS works in details :p
Turns vs Frames.
Basically, we need a standard unit of measure for time.
The ATB is simply a counter that also obeys that standard unit of measure of time: how fast the counter increases (or decreases, depending on implementation) "per frame of time".
"Act two times per turn" for example doesn't mean as much in TPBS because there's no context. How long is a turn? What is a turn? Who's turn? My turn or your turn? Battle turn? What about states? When do they start or end?
In standard turn-based system, a single turn is when all units have performed an action.
For example in RPG Maker, the battle system is separated into two phases: input, and action. Input is when everyone makes their decisions, and the action phase is when it calculates the order that they will act, based on the actions they have selected. Faster actors will perform actions first. Skills with less prep time will likely be executed first. Once all units have performed their actions, the turn ends, and the next phase begins.
In other turn-based games like fire emblem, a turn ends when all of your units have made a move, although they don't impose an order for your units to act.
