This Script Call list applies to both RPG Maker MV and RPG Maker MZ.
Link here to see the entire list.
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Supplementary Material for RPG Maker MZ:
RPG Maker MZ Data and Script Call Reference
Have fun eventing~
RPG Maker MV / MZ Script Call List
● ARCHIVED · READ-ONLY
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Yay the mighty script call list is here xD
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Say, does the Change Parameters script call include EX or SP parameters?
Nvmd. answered my own question. -
Nice, thanks for this list Archeia. Just got to wait for the Steam unlock and then I can get to work!
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I am so pleased to see this i can hardly speak.
Thank you. -
Thank you for the list Archeia ...
Guess this is very important for me to learn my first RPG Maker engine....
Thanks again! -
Perfect timing, my installation just finished
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Fantastic! I can't even count how often I referenced your list in Ace; it was super-helpful as a beginning scripter and I'm thrilled to see this up.
Something else that's too large to count is the number of times I had to link people to this list when they had questions it would easily answer. While a downloadable version is nice, I can't help but think that a forum version (like your last list) would be a quicker, easier way to get to it for people that just need a single command. Do you plan to make a forum version, Archeia? If not, would you mind if I copy your spreadsheet to a readable forum version (we can still post it under your name if you'd like)? -
I plan on it...after I get enough rest :"D
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Wow, day 1 and we've already got the script call list. You and the team have seriously gone above and beyond this time around!
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OK great! :D Get some well-earned rest when you can, and I'll look forward to having this cool forum resource afterward.I plan on it...after I get enough rest :"D
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Sorry for my newbie question but:
Recover All
for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ? -
gameActors = partymembersSorry for my newbie question but:
Recover All
for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
and then the number of the member in the party.
code is 0-based so it goes from 0 to 3 i think in highest case.
with every itteration being a single character that needs recovery. -
Amazing, thank you so much for this.
However I seem to have ran into a bit of a problem. I'm trying to event a character creation thing for practice and after trying to use this code:
Code:$gameActors.actor($gameVariables[8]).changeClass(3)
I'm getting this error:
TypeError
Cannot read property 'changeClass' of null
any ideas whats gone wrong? Thanks -
Are you sure you are trying to access the right variable?
remember you need to count up from 0 being the first one instead of 1.
so try using 7 and/or 2 depending on which variable you are trying to access.
Sidenote: Im not sure if the MV engine saying 0001 means it is location 0 or location 1.
I ll have to check that out later. But as of right now, I need to do sleep lol. -
My prayers have been answered. Thank you SO much for this! Now I feel like I can take full advantage of Lunatic Mode/Evals.
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Looks like there might be some issues in that list.
I'll clarify with Archeia, but ...
it should be $gameVariables.value(8)
and I suspect in the previous post it should be $gameActors.actor(j).recoverAll -
Spot on Shaz. It was the Variable throwing up the issue.
Thanks so much to the both of you for the help -
Greatly appreciate it, Archeia! Such a timely release as well!
I was using the old VXAce commands to check some regions, and it gave me an error (which I admittedly was stuck on for a good 10 minutes trying to figure out the problem), so I'm glad I can start my game early with these script calls. -
Thanks for the release!!