RPG Maker MV / MZ Script Call List

● ARCHIVED · READ-ONLY
Started by Archeia 20 posts View original ↗
  1. Yay the mighty script call list is here xD
  2. Say, does the Change Parameters script call include EX or SP parameters?

    Nvmd. answered my own question.
  3. Nice, thanks for this list Archeia. Just got to wait for the Steam unlock and then I can get to work!
  4. I am so pleased to see this i can hardly speak.

    Thank you.
  5. Thank you for the list Archeia ...

    Guess this is very important for me to learn my first RPG Maker engine....

    Thanks again!
  6. Perfect timing, my installation just finished
  7. Fantastic!  I can't even count how often I referenced your list in Ace; it was super-helpful as a beginning scripter and I'm thrilled to see this up.

    Something else that's too large to count is the number of times I had to link people to this list when they had questions it would easily answer.  While a downloadable version is nice, I can't help but think that a forum version (like your last list) would be a quicker, easier way to get to it for people that just need a single command.  Do you plan to make a forum version, Archeia?  If not, would you mind if I copy your spreadsheet to a readable forum version (we can still post it  under your name if you'd like)?
  8. I plan on it...after I get enough rest :"D
  9. Wow, day 1 and we've already got the script call list. You and the team have seriously gone above and beyond this time around!
  10. Archeia said:
    I plan on it...after I get enough rest :"D
    OK great! :D   Get some well-earned rest when you can, and I'll look forward to having this cool forum resource afterward.
  11. Sorry for my newbie question but:

    Recover All 

    for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
  12. Zedru said:
    Sorry for my newbie question but:

    Recover All 

    for (var j = 0; j < $gameActors.length; j++) { $gameActors.length.recoverAll };what the expression is trying to do per iteration here ?
    gameActors = partymembers

    and then the number of the member in the party.

    code is 0-based so it goes from 0 to 3 i think in highest case.

    with every itteration being a single character that needs recovery.
  13. Amazing, thank you so much for this.

    However I seem to have ran into a bit of a problem. I'm trying to event a character creation thing for practice and  after trying to use this code:

    Code:
    $gameActors.actor($gameVariables[8]).changeClass(3)

     

    I'm getting this error: 

     

    TypeError

    Cannot read property 'changeClass' of null

     

    any ideas whats gone wrong? Thanks
  14. Are you sure you are trying to access the right variable?

    remember you need to count up from 0 being the first one instead of 1.

    so try using 7 and/or 2 depending on which variable you are trying to access.

    Sidenote: Im not sure if the MV engine saying 0001 means it is location 0 or location 1. 

    I ll have to check that out later. But as of right now, I need to do sleep lol.
  15. My prayers have been answered. Thank you SO much for this! Now I feel like I can take full advantage of Lunatic Mode/Evals.
  16. Looks like there might be some issues in that list.


    I'll clarify with Archeia, but ...


    it should be $gameVariables.value(8)


    and I suspect in the previous post it should be $gameActors.actor(j).recoverAll
  17. Spot on Shaz. It was the Variable throwing up the issue.

    Thanks so much to the both of you for the help
  18. Greatly appreciate it, Archeia! Such a timely release as well!

    I was using the old VXAce commands to check some regions, and it gave me an error (which I admittedly was stuck on for a good 10 minutes trying to figure out the problem), so I'm glad I can start my game early with these script calls.
  19. Thanks for the release!!