RPG Maker MV bug: "Autorun" events running at wrong time can break/prevent "Player Touch" event

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Started by orlando 30 posts Page 2 of 2 View original ↗
  1. [dpost]@orlando [/dpost]
    Please try to use Edit button instead to add stuff you forgot to mention.
  2. removed
  3. The thread for reporting these has different rules, so we cannot move it. You have to repost it.
  4. removed
  5. It might still have some use in case it proves to be eventing error, but if you are pretty sure it is not just tell us and we can close it for you.
  6. Edit3: You provided much info and i was to lazy to look at it, iam downloading it now.

    Edit4: Okay i dont like the code its spread over all those Events, but besides that i think i found a Way to make it work.
    Change your Waits to Wait 1 Frame, that seems to solve the bug on my end.
    The waits could cause the autorun to be active in the wrong moment, changing the waits seems to help.

    I did not try to find further solutions, nor did i try to rebuild it, since that wasnt the mission/question. I hope this helps.
  7. orlando said:
    @Dreadshadow I didn't forget anything, this thread was months stale and I wanted to ask what the current state was. Makes no sense to do that with an edit, does it?

    Yes, my bad. Hadn't decent sleep for a week. Nevermind that.
  8. Oh no i didnt read the Date, i got tricked into a Necro Thread.
    But atleast it got answered.
    :MV3:
  9. Not truly a necro though, as the initial poster can add to a thread they started at any time, regardless of how long has passed.
  10. Ah ok i missread again.... Mondays are sometimes strange.:kaoswt: