There is a gigantic difference between something running off of native (compiled) code, and something running off of interpreted code. JavaScript is interpreted code. Most, if not all systems running on mobile primarily from JavaScript are going to face these issues. I imagine JavaScript was chosen for this engine as it is highly approachable from a programming perspective.
In the case of MV, the heavy lifting is done by a web browser shell with the game running inside. Any systems that use this format are naturally not going to be as fast as something that is compiled into the native format for that particular device.
In a case like this, it comes down to developers to optimise as best they can with the system they choose to use.
Ooo! Do want. I've never been a fan of parallax mapping, and never quite succeeded in impressing on others how bad for performance and game size it is.
In the case of MV, the heavy lifting is done by a web browser shell with the game running inside. Any systems that use this format are naturally not going to be as fast as something that is compiled into the native format for that particular device.
In a case like this, it comes down to developers to optimise as best they can with the system they choose to use.
Ooo! Do want. I've never been a fan of parallax mapping, and never quite succeeded in impressing on others how bad for performance and game size it is.
Game size is rapidly becoming a non issue. My same maps (naturally reduced in size by 50% for a 32x32 grid) don't even cause a hiccup in ace. Ace just plows on through like the beast it is. I like it (parallax mapping) because tiles feel stifeling to me from a creative perspective. With the help of a combination of graphics packs from the store, i've made some maps i'm really proud of. That said I'm recognising that MV isn't the best option for that type of mapping per Arch. :) That and experience. I don't know how to use tiled, or the famed plugin for MV, but I'm considering learning soon. I can always save my maps for a future ace project. I really can't stand the default tiles, but that is a matter of personal pref. If i could get some tiles in the system that i like better that could probably save me a bunch of time and make my game run smoother. No, it wont be the 3d interriors i pain stakenly produced from .obj files, but it could at least satisfy me and keep me working. :) I will take a closer look at tiled and the tiled plugin. It hurts a little, but I understand.