RPG Maker MV 1.3.3 Update

● ARCHIVED · READ-ONLY
Started by Archeia 266 posts Page 13 of 14 View original ↗
  1. Archeia said:
    It's already done. Just not on this update

    Oh, good to know, thanks.  :)
  2. Ok so this is a little off topic but I've been getting notifications for this update for a long time now via email (every-time someone posts.) I've tried many times to remove myself from getting them.


    (I click unfollow but get error)


    46145cb886.png


    Yet every-time I get sent to an error page. How would one manually unsub from this topic? 
  3. Anisoft said:
    Ok so this is a little off topic but I've been getting notifications for this update for a long time now via email (every-time someone posts.) I've tried many times to remove myself from getting them.


    (I click unfollow but get error)


    46145cb886.png


    Yet every-time I get sent to an error page. How would one manually unsub from this topic? 



    As soon as I saw this I made a video showing how it is done as it is easier for me to show than to explain with words:

    https://www.youtube.com/watch?v=_HyuO_eLRpM
  4. So after the most recent update I have found that I can work on a project for hours, mainly in the database and have everything get deleted. I can go through an put in a ton of skills, items, etc and I always click apply after I do about 3 or 4 items or such. After a while it will just delete them like they were never there and its also doing this with the switches that I have been making. It makes it very frustrating as I had a good many skills done the other day when it decided to delete them all. I have it through steam and it is the latest version and also the workshop beta. Is anyone else having this issue or knows why it is doing this? This happens both with and without plugins.
  5. @Archeia I don't have a sample game for the bug as it is random when it happens so that is why I didn't make a new topic.
  6. Please, can you check more this bug, guys?
     






    When start the battle transition, events, for example the doors, deasppear <_>.... Do you know this issue, right?
  7. DarkSearinox92 said:
    Please, can you check more this bug, guys?
     





    When start the battle transition, events, for example the doors, deasppear <_>.... Do you know this issue, right?

    Why do you think this a bug? This is a normal battle transition. This happens because game doing a screenshot for battle background, so its normal. If you want to change that you need a plugin for that.
  8. @Krimer: The reason people think it is a bug is it didn't exist in ACE due to the battle transition effect covering it up. That's my $0.02 on why it keeps coming up as a 'bug', even if it is intended design.
  9. Krimer said:
    Why do you think this a bug? This is a normal battle transition. This happens because game doing a screenshot for battle background, so its normal. If you want to change that you need a plugin for that.


    @Krimer: The reason people think it is a bug is it didn't exist in ACE due to the battle transition effect covering it up. That's my $0.02 on why it keeps coming up as a 'bug', even if it is intended design.



    OMG do you think that this is a good way to show a battle transition? Come on it's terrible. There is a battle that start in a town and EVERY SINGLE DOOR DESAPPEAR. MY GOD it's a punch in every single eye.
  10. Fine! Love it :)
  11. DarkSearinox92 said:
    OMG do you think that this is a good way to show a battle transition? Come on it's terrible. There is a battle that start in a town and EVERY SINGLE DOOR DESAPPEAR. MY GOD it's a punch in every single eye.



    It's Japan's choice. Not like we can do anything about it o(-<
  12. Archeia said:
    It's Japan's choice. Not like we can do anything about it o(-<



    Dear Archeia, there is a way to communicate with japan team and explain this thing? I hope that the entire community can be heard...
  13. @DarkSearinox92: It might have to be a plug-in request. If Japan likes it the way it currently is, and they are the major market, we are stuck with it as-is. Have you considered asking for a plug-in request to have someone overwrite this function so it works the way you want it to?


    In fact, if I knew any Javascript, I would probably have looked at making a plug-in for this myself so people can have it both ways. Since all I know is Ruby, it's beyond me at the moment.
  14. DarkSearinox92 said:
    Dear Archeia, there is a way to communicate with japan team and explain this thing?



    No. Because RMMV has more dire things that needs to be done than this.
  15. They say you catch more flys with honey than vinigar...
  16. Understood guys, thank you very much for all your support <3
  17. Archeia said:
    No. Because RMMV has more dire things that needs to be done than this.


    But can the issue be fixed with a plugin? I wouldn't want that in my game either.