RPG MAKER MMO! (mmorpg maker)

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Started by noyzen 12 posts View original ↗
  1. Hi!

    we know rpgmaker vx ace is best and most fun and advanced tool at the moment for making rpg games.

    but who likes to play an offline game at 2014?!

    our biggest dream is getting mmorpg maker vx ace!!

    there are lot of mmorpg makers on the net but all are fails...

    i belive the only one who can make a REAL one is enterbrain.

    any plans to make a mmorpg maker?

    regards.
  2. Only EB could answer that. Though there are already other engines out there that are better suited for it, and IMHO, I don't think it's worth the effort to make one just to realize that people would still be going for those other engines anyway.

    but who likes to play an offline game at 2014?!
    Uhm, ME. And probably a lot of other people. I for one hate the need to be online just to play games, I'm not really a fan of MMO too since most of them are just grind fests and an avenue for people to gain false strength and bully the weak(and yes, I played a lot of MMOs and became strong in them too). When you're working 7 days a week for who knows how long per day, you simply don't have time to play grind fests. So I do prefer playing offline, single player games. I prefer a game that has a storyline and that can end after you play for maybe 50-100 hours.
  3. I'm not a big MMO fan, either.   I'd rather play my games by myself or at most with real life friends, not hordes of Internet users, who will probably have griefers mixed in.

    And my guess is a fair number of people, especially people in this forum, are not that into MMOs.  Those who are probably expect 3D first person graphics, which RPG Maker does not do, but which virtually all current MMOs do.   So I think Unity would be better suited to building MMOs than RPG Maker.
  4. noyzen said:
    but who likes to play an offline game at 2014?!
    More people than you think.
    I don't play many games, but in most cases I prefer offline to online. In one or two cases where the game was online-only and required creating a server-controlled playing field, I made passwort-restricted instances to make sure I could play alone...
  5. I don't mind MMO's but I don't have the time to invest in them any more. I detest social media games where you depend on "neighbors" to do things. I like some co-play games with the hubby. But the majority of the games I play now can be paused or turned off at a moments notice
  6. noyzen said:
     who likes to play an offline game at 2014?!
     I do. And so do millions of others. 'Nuff said.
  7. WARNING: MMO hate ahead.  Skip to TLDR if you don't wanna hear it.

    It's kind of nice to see all the people who aren't into MMO's.  I hate MMO's, I think the take the worst, most boring aspects of RPGs and make them the focus, then add in a bunch of junior high level drama in the form of other players.  Yuck!

    It's baffling to me that so many people want to make an MMO.  There is so much initial investment to get it even started and the return is miserable (most often it costs you more money to run than you get) and then if you want to keep people playing you have to keep investing so that there's a continual stream of new stuff.

    Among professional game artist it is well known that unless you're being approached by a well established game creating company, you avoid anyone wanting you to make stuff for an MMO like the plague.  They're normally attempted by beginners who have no sense of scale or budget or anything and go vaporware quickly, often well before you get paid for any of the work you've done.

    In the end, even if there was an amazing program already set up for MMO creation you would probably still need to set up the networking elements yourself, something that I've heard is very difficult, annoying, and requires a lot of programming knowledge to get working.  It's not something that can be automated because it depends so much on how you're putting your MMO online, like what server software you're using and so on.

    TLDR:  MMOs aren't for beginners, a maker is a nice thing to dream about but it's impractical.
  8. You know, back in 2001 when I was playing Phantasy Star Online on my Dreamcast, I thought that online gaming was the way to go. I honestly thought every game was going to eventually have some kind of online component and the future looked bright.

    Fast forward to 2014, and that idea is realized. Boy did I hope for the wrong thing. Forced online play down our throats, DLC for stuff that should have been in the game in the first place (That's right I'm talking to you Capcom D:< ), and the complete and total destruction of local multiplayer.

    Overall, I don't hate MMO's, I think online play is fun when under control, but just like everything else in game design, it's like seasoning. Too much, and you have an unholy convoluted mess. Just the right amount, it can help make a good game into a great game.
  9. hey hey guys! i used to play lot of both online and offline rpgs. and i tried almost ALL mmorpg engines which usualy made by few people and they are full of bugs and weakness.

    yes offline games are cool but if you going to say online game are not 100 times more cool, i cant agree with you then.

    just think a good company like eb create a high quality engine like rpgmaker series for mmo!

    super awesome? i say yes. because current 2d mmo engines all suck.

    GL
  10. Nope they aren't 100 times more cool, that's just super exaggerated. You know what I don't like the most above MMO's? Once the servers go down, good bye to all your characters and hard work, and you can't play anymore... While for offline games, as long as you have the installer, you can reply it even after so many years...


    Anyway, if you really want to make an MMO, I think RM isn't for you. As I said before, the already existing engines out there already provide AWESOME multiplayer/online capabilities, very awesome that it wouldn't really be a good idea for EB to enter the market.
  11. I'm going to go ahead and close this ... it doesn't seem to be going anywhere.