RPG Maker has a case of the Jitters. Calculation Rounding Down and Up.

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Started by Kane Hart 4 posts View original ↗
  1. So I noticed when using a stretched resolution (1024, 768) and even normal size but harder to noticed that the tiles tend to jitter a lot when your moving around. This tends to be a easy fix preventing the tiles rendered during the move from rounding up or down but only picking one... The downside is I have no clue if this could be done in the RPG Maker Scripting.

    I noticed this script: 

    http://forums.rpgmakerweb.com/index.php?/topic/17448-event-jitter-fix-display-rounding-error-fix/

    It does not seem to have fixed the jittering issues that I'm talking about it seems to be even related not sure if it fixes only event tiles or the entire screen but what I would need is the entire screen.

    Most will not notice this as an issue with lighter vibrant colours that don't have a lot of definition. A really good way to see an example of this is light colours with the dark rails from the dungeon tile set. You can really see the rail tiles jittering away.

    Any help on this would be great!

    Looks like the fault is caused by using this script with it still causing jittering like it cancels it out:

    http://forums.rpgmakerweb.com/index.php?/topic/2033-basic-window-resizer/

    I'm really screwed then :(  
  2. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    If all you want to do is resize your window, you don't need a whole script to do it. You can add a single line at the start of the "main" script.


    I would tell you what that line would be, if I had Ace in front of me, but I don't. Look up the help file (F1) and do a search for Graphics. In the section titled Graphics, there will be a method there called resize or resize_screen.


    That might let you keep the first script but get rid of the second, possibly overcoming your issue.
  3. Yeah I use that as well that is the normal resolution one: Graphics.resize_screen(640, 480)

    It seems to be hardcoded at that for max size. Without doing anything to the exe. It's the reason why I use a script to resize the screen keeping the same aspect / resolution but stretching it. But it seems to be contributing to jitter.. Funny part I went with some silly stretch like 2000 x 1500 keeping the right aspect.. No jittering.. Go figure :(
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


    Nice looking script! Might have to check it out ...