Whoa that's an awesome list Alkorri! I'll try to fit a couple of them in for you some time! Thanks for the suggestions, they sound wicked fun...
RPG Maker Freebies Part 07
● ARCHIVED · READ-ONLY
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But the famous bug that the game doesn't save when a parallel process with ballon, animations and movement runs in map... has been corrected?
Because to me... NOTHING WORKS. ._.
2000 topic about this problem and 0 solutions. Please, help me if you know where is the problem. I've RPG MV stand alone version V 1.0.1 . i've done all updates. -
Could you create a demo project that replicates this and PM me it? I get the feeling I will misunderstand what you mean and not be able to replicate it myself.But the famous bug that the game doesn't save when a parallel process with ballon, animations and movement runs in map... has been corrected?
Because to me... NOTHING WORKS. ._.
2000 topic about this problem and 0 solutions. Please, help me if you know where is the problem. I've RPG MV stand alone version V 1.0.1 . i've done all updates. -
For example, this is a demo of a galv's plugin: Map animation effects . if you try to save, nothing happen.
THIS is a new project that i create now. I put in two parallel process. I can't save.
Anyway, there are so many topics about this problem.
Just search on google: Can't save MV - Save issue MV - can't save MV parallel process .....
I've tried to resolve this problem with various solution that people suggest, but nothing happens. -
Well I now see what you mean, and know the cause. I will see if I can make something to fix it for next update, but no promises!
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Oh Thanks! ** But I don't understand. This tool war released few months ago. It is possible that Kadokawa doesn't fixed this bug yet? I've paied 70 euros for this tool. I want a decent tool! XD
it's possible that no one of you has encountered this bug?! I can't believe that :/ -
I don't personally work on a game myself so I haven't. I believe generally speaking it isn't common to have a parallel process like that running the entire time, so it may be very uncommon. Possibly even bad practice in the world of RPG Maker (i wouldn't know).
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you say? I don't think. I've just modify this demo and i make a simple event with a balloon above an NPC (maybe he gives me a quest, right? xD) and his movement is casual. Result? I can't save.
So, for me, this is a very serious problem.
Ah, curiosity: if I delete the "wait for the end" option on the balloon, I can save. After that I add "Wait for end" option instead and if I save again the game on the same slot, it give me error and delete the file. -
The angel battlers looks like they're about to start their own band.
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Angels are the original bands if we go by bible ^o^
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Would you by any chance design your own take on the four archangels Michael, Uriel, Raphael and Gabriel?
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Part 7 already! im gonna explode with the awesomeness its good to see some sprites from recent makers and those angelic battlers makes me feel on cloud 9.
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:D it's totally possible that I may design the archangels in the future, yes! But going to switch things up a bit after I finish the Seraph so you're not all drowning in angels...unless that is what you guys want, of course.
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Awesome stuff, would be so damn cool to have a Raphael battler appearing as an angelic Ralph. :rwink:
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I am too having issues saving the game since this update. Sometimes I can sometimes I can't- and when I do save- the file itself doesn't always show.
I hope this gets fixed soon. -
wonderful work guys! I'm just wondering, will we ever see sv battlers for the old actors? I was super excited to see the Terrence sprites (my baby) , they look great! But I'd love to use him as a full on character out of sentimentality lol. I was able to recreate him almost perfectly using the character generator, the only thing thats not right is the headgear and its driving me a bit nuts OTL of course if there's no plans for any of them to receive sv battle sprites I completely understand! we'll happily take whatever you give us haha
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We do have plans but it will take us a while!
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Do these updates automatically get pushed out to the Steam release?
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Do these updates automatically get pushed out to the Steam release?
Yep, same as any steam update.
Find them in C:\Program Files (x86)\Steam\steamapps\Common\RPG Maker MV\dlc\WednesdayFreebies -
I'm late to this... >_> ...but WOW! The MV Engine is getting even better PLUS Free Stuff! This is fantastic!
Thank you for being so awesome!