Dropbox removed it's public share folder (again it seems) so here's the download link for all of them.
Google Drive Link
RPG Maker Freebies Download
● ARCHIVED · READ-ONLY
-
-
Got me worried for a second there.
-
*gasp* You're amazing!
-
I haven't download it, but looked at the name, I assume these freebies formatted specifically for MV? Should have named RMMV freebies instead if so :p
-
I haven't download it, but looked at the name, I assume these freebies formatted specifically for MV? Should have named RMMV freebies instead if so :p
If you check their respective topics they have VXA versions for some. Just that it's primarily MV. For example: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-freebies-part-12.58892/
There is nothing stopping you from using some of the mv assets (e.g. battlers) for VXA. -
Wah, this is an amazing compilation. Thanks for sharing! :D
-
Looked through some of the rars and it looks like files that already in my MV Steam installation under the dlc folder. Is this for people with the standalone?
-
Looked through some of the rars and it looks like files that already in my MV Steam installation under the dlc folder. Is this for people with the standalone?
Yes -
Hi, really a good stuff.Could anyone advise me how to use this resources?i have extract and copy them into my game project image folder. However, i could not see them when i open my game project. Thanks in advanced.
-
@Louis529 either you copied them into the wrong folders, or somewhere in the entire path is a part that does not conform to networking rules.
networking rules for filenames and filepaths are required, or the editor will be unable to use the files - that means no spaces, no non-latin letters and no special symbols anywhere in the filepath. And if your username contains such letters, the projects need to be stored outside the regular user folders. -
Hi Andar,I have extracted the file and copy them to image folder,for example: all extracted tileset had copy to my game project-image-tileset folder.pls enlighten me if I'm wrong.thanks
-
@Louis529
that is the correct place inside a project, but you're missing the point about the rest of the filepath, the part outside the project folder. Even that part of the filepath has to follow networking rules.
Working example:
c:\projects\testgame\img\tilesets
is a correct filepath and the tilesheets will work there.
Failing Example
c:\projects\Above the Light Game\img\tilesets
is a path that is illegal under networking rules and the editor will be unable to handle the files.
Same goes if your username contains chinese letters and the project is stored inside "my documents" -
Hi have changed the path as per suggestion. However,its still not appear in all 4 type of tileset(ABCD) when open my game project.wonder where is going wrong. Kindly pls advise. Thanks in advanced.
-
@Louis529
most probably you're only missing a step.
What you get from the freebies are tilesheets, not tilesets - and ABCD are tilesheets of a single tileset, they are not different tilesets.
Tilesheets need to be combined into tilesets in the database before they can be used. You need to open the database, define a new tileset there and place the tilesheets you want in that tileset in the correct slots there (attention - the five A#-slots can only take tilesheets specifically designed for them, most freebies only fit into B-E)
Then you need to go into the map properties of the map where you want to use that tileset and set the map to that tileset there. Remember, only one tileset per map, you'll need different tileset on different maps to use everything. -
Hi , thanks for the prompt reply.will try and consult you again if still not working.
-
Hi,it's work but could it be possible to add the new tileset into current world B group or other group(For convenient purpose)
-
(Edited)
So I started going through these as individual downloads, then noticed there was already a folder with them all automatically installed. heh. Anyway, love the stuff and thank everyone who contributed. Three questions though:
(1) In Part 01 there's two patches... Were these addressed in one of the actual patches (and I can ignore them), or do I still need to add these somehow? Looks like they're just scripts? I don't want to add more to the folder if I don't need to.
(2) Part 07 has Archeia Steamworks. In the plugin description it says to put the steamworks.jp & steamworks-win32.node into the libs folder; but what about steam_api.dll? What's that for, and do I need it?
(3) There's three different grouped EULAs, another group one that just says to give credit to a list of people/companies, plus individual ones from Marimo, that all say different things for the credit (and that it must be the given copy & pasted text). Plus there's a couple contributors that don't have a credit .txt nor mentioned in the EULA. Right now this comes out as...
[Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD
artists Archeia, Thernz, Caz, Personigo
[Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD
artists Archeia, Marimo, Caz, Ocean's Dream, Thernz
scripters Yami, Liquidize
[Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD
artists Archeia, Thernz, Ocean, Caz
scripters Yami
Resource creators: Archeia, Caz, KADOKAWA, Degica
That leaves hadecynn without a .txt or EULA specifically saying to credit them (I will be of course if I use the Heart Heal animation).
Anyway, my question... Is there a way to get just one EULA for the Freebie folder that's auto-added, or do we just need to use that wall of text credit?