Hi Guys,
I have been playing with the scripts in RPG Maker VX Ace and I am wondering if there is a full API reference out there somewhere?
The manual only seems to cover the RPG:: namespace but there are references to other things like 'Graphics', 'SceneManager', etc... but I can't find any documentation of the member functions.
Any help would be greatly appreciated :)
RPG Maker API
● ARCHIVED · READ-ONLY
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Everything you need is on helpfile. And as for SceneManager, it's written in default script so you just need to 'reverse engineering' it. -
Ah cool, thanks for that.
Looks like I have some reading to do :) -
[move]Learning Ruby and RGSSx[/move]
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@DivideByZeroAnd as for SceneManager, it's written in default script so you just need to 'reverse engineering' it.
unfortunately there are two different areas here, and the difference is very important.
The script editor itself with the default scripts contains the top level code and you can override that part to change some things like the way how the menues look.
However, all lower level code and the way how the tiles are displayed is closed source inside the graphics dll of Ace, and the EULA specifically forbids revers-engineering of that dll. If you reverse-engineer that yourself or if you use code from someone who did this in the past, then you're breaking the EULA, your project becomes illegal and will be taken down as soon as the IP-Holder in Japan finds out about it.
Basically if you find the code definition for a function either in the script editor or in the help file, you can use it.
if not then getting the info on that function is illegal reverse-engineering. -
Hi @Andar, no problems there. I understand what @TheoAllen meant in this case. :thumbsup-right:
I'm not one to break EULA's. :)