Game Mechanics :
Spoiler
In dungeons, the player will take turns with each member of his party( there is multi player support, if playing solo, all party members except the leader will be played by CPU ). During each turn the player can choose one of four options, "Roll Dice", "Use Item", "Search", and "Escape".
When the player rolls the dice, he will move X steps forward, X being the number he rolled, this will end the players turn immediately after.
The player can use items as well during his turn, this will consist of the traditional, potions, revival items, etc, however, there will also be special items like one item that allows the player to roll the dice multiple times, to move further, or a dice that allows the player to choose what number the dice lands on. Each party member, has their own personal inventory, so player 1, can't use player 2's items, and vice versa, each player will only be able to carry 3 items, at the start, but will be able to increase this number throughout the game.
The search function, is essentially, just to look around, and see what else is in the dungeon, it also allows you to view what each tile does, incase you spot a tile you're not familiar with.
Escape will teleport the party to the entrance of the dungeon, however once the player exits the dungeon, they will have to start over from the beginning( there are exceptions, for example, after every 5 floors, is a boss stage, and after the party reaches these boss stages, they will be able to teleport directly to them ).
Each of the dungeons are based on template maps, and each dungeon you enter into will be a surprise( excluding boss maps, also at the moment I only have about 7 premade maps, so it's not very surprising lol, but theres plenty of room to add more ), not only are the dungeons randomly chosen, the tiles are as well.
Combat will also be multiplayer( this is implemented as well, multiplayer shops/item menu is not ), and will be interactive, for example, to block, you don't choose the command "block", instead, you'll have to press the back button, at the correct time, in order to block an attack. Certain skills will also require input from the player, for example one type of input, would be pressing the correct button at the correct time( the block input is working, however skill input is still in development ).
When the player rolls the dice, he will move X steps forward, X being the number he rolled, this will end the players turn immediately after.
The player can use items as well during his turn, this will consist of the traditional, potions, revival items, etc, however, there will also be special items like one item that allows the player to roll the dice multiple times, to move further, or a dice that allows the player to choose what number the dice lands on. Each party member, has their own personal inventory, so player 1, can't use player 2's items, and vice versa, each player will only be able to carry 3 items, at the start, but will be able to increase this number throughout the game.
The search function, is essentially, just to look around, and see what else is in the dungeon, it also allows you to view what each tile does, incase you spot a tile you're not familiar with.
Escape will teleport the party to the entrance of the dungeon, however once the player exits the dungeon, they will have to start over from the beginning( there are exceptions, for example, after every 5 floors, is a boss stage, and after the party reaches these boss stages, they will be able to teleport directly to them ).
Each of the dungeons are based on template maps, and each dungeon you enter into will be a surprise( excluding boss maps, also at the moment I only have about 7 premade maps, so it's not very surprising lol, but theres plenty of room to add more ), not only are the dungeons randomly chosen, the tiles are as well.
Combat will also be multiplayer( this is implemented as well, multiplayer shops/item menu is not ), and will be interactive, for example, to block, you don't choose the command "block", instead, you'll have to press the back button, at the correct time, in order to block an attack. Certain skills will also require input from the player, for example one type of input, would be pressing the correct button at the correct time( the block input is working, however skill input is still in development ).
Story/Plot :
Spoiler
Truth be told, I'm not very good with coming up with this kind of stuff ^^; and this is still just an idea at this point, as I've been focusing on building the mechanics of the game. But The plot that I have in mind is quite simple. A mysterious tower has appeared on the outskirts of a village( there will only be one town ), and it's begun polluting the water, and killing the plants and wild life around it, you'll be able to play through a cast of several different characters, each with different back stories( characters will be unlocked as you progress through the game, there will only be about three to choose from when the game begins, also the game won't be super story driven, so the back stories will not be the focal point of the game ). Each character will have different reasons for entering the tower( this will essentially be the dungeon of the game, and there will only be this one dungeon, however, the enviroment WILL change, for each stage, for example, floor 5~10 would be earth themed, but 11~15, will be fire themed, and 16~20 being ice themed, and so on ). The goal of the game, will be simple, to reach the final floor, and defeat the person at the top, in total, there will be 40 floors, possible a few more, in the future.
Screenshots :
Screenshot1

Screenshot2

Video
Demo :
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