Rock pushing puzzle problem

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Started by gayvid 5 posts View original ↗
  1. I'm making a simple (overdone lol) rock-pushing puzzle on my practice game and I've encountered an issue where tiles that should be impassible are passable. In other words, I can walk on every rock except the rock I set as an event that can be pushed.

    I tried replacing the non-event rock tiles with a few things, nothing changed. What's happening? I'm sure that it's something incredibly silly and simple but I can't seem to pinpoint it. I'm a very new user lol

    ty!
  2. Not really a solution but a patch. You could use the plugin Region Restrictions: http://yanfly.moe/2015/10/20/yep-18-region-restrictions/

    That will let you add a region (or multiple regions) that are impassable and you can put those on top of your stationary rocks that do not move that cannot be interacted with or passed.

    That should fix the problem if I am understanding this correctly.
  3. Prescott said:
    Not really a solution but a patch. You could use the plugin Region Restrictions: http://yanfly.moe/2015/10/20/yep-18-region-restrictions/

    That will let you add a region (or multiple regions) that are impassable and you can put those on top of your stationary rocks that do not move that cannot be interacted with or passed.

    That should fix the problem if I am understanding this correctly.

    I tried to use this with no results. I did some further testing and it seems the characters can walk ANYWHERE they want on this map save for the event rock. If it changes anything, I added the dungeon B tileset into the tileset D spot (the rest are the outside tilesets). Is that the issue? It doesn't seem like it would change passibility.
  4. WAIT I FIGURED IT OUT.

    I'm a fool and forgot to set what can and cant be walked on when creating a new tileset, I assumed it'd preserve settings but I guess not. Thank you anyways!
  5. Yup, whenever you import new graphics for tilesets it doesn't carry the data along with it. However, I think there is a tool floating around there somewhere that imports tilesets with the data intact. Can't remember if it was even for MV though.