Hello, I'm new to both these forums and to the RPG Maker product, and I'd like to ask a question about something I feel is crucial in my map. How would I make a normally passible Tile impassible, so that for example you aren't walking over a town, but instead have to "bump into it" to enter it/change to the map for the town itself? I'm sorry if that sounds redundant.....
[RMVXAce] Making Tiles that normally are Passible into Impassible ones/Entering a Tile without walki
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Depends on which tile it is and why it's passable.
First thing to do is check the tileset. Does the tile have an O or an X for passability? Does the top left tile in the B tileset have a star for passability? Do you have an event that's turned THROUGH on for the player at some point and has failed to turn it off?
If the top left B tile has a star and you don't have player THROUGH turned on, just change the O to an X on the tile in the Tilesets tab.
If THAT is what you need to do to get it working, I suggest you look at a few tutorials to learn the basics of the engine and how to do things. Also remember to make use of the Help file (F1 in the editor) as it has an overview of setting up events and things, and what the different settings do. Getting an understanding of that, and going back to re-read it from time to time, will really help you in your game making efforts :) -
I'm pretty new too...I left lite quite a while ago. Then couldn't help it when ace+xp came up on humble bundle :) I think you put an event with no graphic above the town. Set to priority to "same as characters" and trigger "on player touch"
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Sorry - I misread/misinterpreted the question. Rachel's response is correct.