RMVXAce Limits on amount switches variables events/ stop animations / stop scroll

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Started by GespensterJaeger 5 posts View original ↗
  1. Hello there

    im sorry if these questions are poorly written english is not my mother language.

    please note all my questions are non scripted its only by useing the program as is. no modifactions.

    Question number 1.

    Is there a limit on the total amount of switches that can be used in the course and creation of 1 game/ project ?

    Question number 2.

    Is there a limit on amount of variables that can be used ?

    Also if some one can define what variables can be used for would be nice i have not yet been able to use them.

    i do have tutorials ive read and such but dont seem to understand them when it comes to variables.

    Question number 3.

    Is there a limit on the total amount of events that can be placed or used for 1 project or game ?

    question number 4.

    I want to make an event when a animation is played "exampel glowing light" and once its finished a npc spawn and starts moveing.

    however when ever i do this the animation is played repeatedly forever even when npc is moveing makes it look like a glowing angel hehe.

    question number 5.

    is it technicly possible to have multiple events running at the same time on a map interating with each other ? ( example below )

    Example on what i mean would be 3 npc come running into a town and starts doing hitting animations on another group of npcs and they do hitting animations back.

    after certain amount of time 1 of the 2 npc groups fall on the floor showing "damaged sprite" ?

    ( i can create certain events by myself that seems complex enough but this one just dont wanna work and tutorials dident help )

    question number 6.

    I made a cutcene event and used the Scroll map trigger ( moves the camera ) but when its done it wont reset back to the player you need to move it back manually.

    any way to fix that ?

    i thank you all and hope i was not rude or did something bad :)

    merry christmas.
  2. Questions #1 & #2

    With most of the variables and switches there is at least one if not more "database breaker" scripts in which will allow from the default 999 switches and variables to a new 9999 switches and variables.

    The only sad part of that is that the limit on the number of maps is still 999.

    Variables (vara-bulls) Variables are just placeholders for numbers. What you do with them is mostly your choice.

    Question 3

    Well anytime you put a large number of events on the map, it could cause a slowdown but I haven't had any issues yet.

    Question 4

    Just add more pages and a switch that turns off the example glowing light page and the other page could be triggered when the switch is turned on when you want the npc to move.

    Question 5

    You can control multiple events from one event. So yes you can.

    Added this for your benefit.-->Which means I would not do this from any of those NPC events. Have one event that controls all their movements and have the npc events just be the graphics.

    Question 6

    Just add it and the end of the event at the final page to return to the player's location coordinates. Not hard to do.

    Well hope this helps you out. I am no expert on everything but these answers will help you out some hopefully.

    Merry Xmas to you too.
  3. 1)Yep the number of switches that can be used in RPG Maker VX Ace the number of switches caps at 5000 (just change the maximum)

    2)Same with variables

    3) For events I did a little over 300 and haven't seen a stopping point. Every time you create an event on one map or section the events keep numbering up. It's a pretty good idea to rename them so you can keep track.

    4)Check for a new "Self Switch" to activate right after you have the event happen. It will make it much easier. Then just trigger another event with a switch to cause the interaction to happen.

    5)This can be done through switches and timers. Add in a couple of self switches and just remember to make everything a self resetting/looping event and it shouldn't be to hard to set up.

    6) Make the map scroll back up to the player at the end of the map scroll.

    Merry Christmas to you as well :D
  4. Thanks everyone it helped aloot.

    I was stupid enough to think self switches would affect other events hehe or the actor lol.

    oh well live and learn.

    thanks a bunch guys.

    reported my question hopefully did the right thing. ty all
  5. Yes, you did the right thing :)

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