Hello! (Yes, I've done a lot of research on both forums and Google before posting)
This question was asked dozens of times, there were some answers but none of them helped me.
So I have RPG Maker VX Ace for Steam from Humble Bundle. And when I try to run it I get error "Failed to initialize DirectX audio".
I tried:
-Reinstalling DirectX
-Reinstalling and upgrading soundcard drivers
-Reinstalling RM
-Use another soundcard (Still same problem)
-Run it on another computer (This one worked, but it was friend PC and I would like to run it on my own)
I run Windows XP with Creative Xmod adapter which supports DirectSound (Checked in dxdiag) and tried to use old Creative Labs CT4810 (Checked dxdiag, supports DirectSound) the on-board sound card is disabled because I had lot of issues with it, but I tried testing it, same problem as with other two.
Well I hope somone has some ideas or something.
[RMVXA] DirectX Audio failed to initialize
● ARCHIVED · READ-ONLY
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Just to double check, do you use mp3's or wav files in your game?
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This usually happens to me on not just RM but on some games as well when the speakers aren't connected to my pc. Trying to make sure that yours are properly connected is all I can suggest to you.
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Well I try to start program so now I don't have any projects. But I tried running two games with .ogg files both give me the same error as RM.
Oh, also I forgot to mention I tried changing hardware acceleration setting but this one didn't worked either.
EDIT:
Speakers are properly connected. That was first thing I checked. -
Which DirectX-Version is installed on your computer?
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DirectX 9.0c. Newest possible for my system.
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Can you check the folder properties of C:\windows and give us it's total size? How many hundred MB is that?
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EDITED
I used wrong units...
6103,04 this the right one. -
nope, that's still in the "safe" size - If WinXP uses too much space, it get's problems loading all drivers into memory. But that usually only happens when the directory size is beyond 1 to 1.5 GB.
Do you know the setting for removing nonpresent drivers? one of them might block loading the real driver... -
Yes i know this setting. All nonpresent audio drivers are removed. But I try removing some of the others maybe it will help...
EDIT:
Removed some other nonpressent drivers which could block the real ones. Still no effect. -
I'm having this same issue. Tried everything I could think of. Updated, deleted and re installed DirectX 9 three times. It was working fine yesterday, I upgraded to a legit version of Windows 8 and now the program won't even open.
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Please make your own topic, as the cause of your problem is almost guaranteed to be something else compared to the OP.I'm having this same issue. Tried everything I could think of. Updated, deleted and re installed DirectX 9 three times. It was working fine yesterday, I upgraded to a legit version of Windows 8 and now the program won't even open.
I suggest reinstalling the program, with compatibility set to XP-SP2 and admin rights enabled. -
I'll ask again, because it's likely this is the issue: do you use mp3's or wav sound files in your game project?
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Mp3. But it turns out that my speakers weren't plugged in. I think it is silly that a program won't open simply because your speakers aren't turned on, but that resolve the issue.
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Well, the thing is, there isn't built-in support for mp3 in RPG Maker: convert all your audio to .ogg, and the engine take cares of decoding. But if you use other file formats (like .mp3), Windows will be responsible for playing it off using whatever available codec, and that can cause tons of problems. So use .ogg audio files.
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So my speakers are currently non-functional, and while I'm fairly certain I know the answer to this is there a way of playing these games without audio, maybe making audio non-necessary to run them?
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[necro]Caesar95[/necro]
In addition, you are hi-jacking a thread i.e. posting a different query from that of the OP.
If necessary, post a new thread, but I wonder if you have tried a game? Because it is possible to play any game with the sound turned off, and I don't see any difference to the game between that and non-functional speakers.