MZ - [RMMZ]Grid Free Doodads [work with my lighting plugin->Dramatic Shadow]

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Started by qiujiu 9 posts View original ↗
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    Name:QJ-Doodads
    Version: V1.2
    Itch.io:URL
    Introduction:

    It`s a doodads plugin for MZ, the main purpose is to replace the obfuscated VisuMZ Doodads plugin.
    I add the more features and design a more easy-to-use editor.
    What`s more, other plugins can be extended based on the doodads plugin.
    Notic:
    1.This plugin can read the Visu doodads plugin`s data file (Doodads.json) directly!!!
    Then the data file will be translated to new format and Visu`s doodads plugin can`t read that file no longer.
    2.This plugin can work with UM7(Blizzard`s UltraMode7), please put this plugin after UltraMode7.url
    3.This plugin can work with QJ-Lighting, please put this plugin before it.url
    Video:
    [embedded media]
    Features:
    1.The editor in game. But it only works when in Windows or mac.
    2.Place doodads free of grid or lock them to grid when press alt.
    You can quickly arrange doodads with grids.
    3.Apply a variety of settings to doodads and they can be input directly!
    4.Key Delete, Ctrl+C and Ctrl+V can be used when editing the doodads.
    Select multiple doodads at once to move them.
    5.The image of doodads can be IconSet, current map tilesets and specail image.
    The frame of IconSet and tilesets can be free based on the grid 32/48!
    6.The doodads can be animated. (xFrame yFrame FrameUpdate)

    How To Use(with image):

    Ⅰ.The main window.
    You can press F10 to open the doodads edit window.​
    The key F10 can be changed to others in plugin parameter.​
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    (1).Place Doodads: Select image and place doodads.​
    (2).Edit Doodads: Edit doodads or paste the doodad.​
    (3).Find Doodads: Show doodads list.​
    (4).Grid Snap Setting: Set the grid snap.​
    (5).Clear All Doodads: Clear all doodads.​
    (6).Import From Another Map: And all doodads in another map to current map.​
    (7).Save And Close: Save setting and close.​
    (8).Cancel And Close: Don`t save and close.​
    Ⅱ. Place Doodads Window.
    You can select image and place them to map.​
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    1.There are three types of doodads image.
    (1)Tilesets Img.​
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    You can select current map`s tilesets as the image of doodad.​
    Press the grid to select a tile to palce.​
    You can press shift and the left mouse button, move mouse to select a rectangle region of tiles and release the left mouse button to put the new doodads.
    (2).IconSet Img.​
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    You can also press shift.​
    (3).Special Image.​
    You can put images in specified folder and select them.​
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    2.You can edit the doodad data and put new doodad.
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    (1).You can click to put new doodad.
    You can press shift and the left mouse button, move mouse to select a rectangle region of tiles and release the left mouse button to put lots of doodads at once!
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    (2).When your mouse cursor is in yellow rectangle, you can press left or right key to change the specified attribute.​
    (3).You can press the red rectangle to input the value of specified attribute.
    (4).You can press H to hide/show edit window.
    (5).You can press alt to fit the doodads to grid.
    Ⅲ. Edit Doodads Window.
    You can select specified doodads to edit.
    (1).You can click a doodad to edit it.
    (2).You can click the blank region to select none.
    (3).You can select lots of doodads and move them.
    (4).Press WASD to move screen.
    (5).Press H to hide/show editing window.
    (6).When you select a doodad, you can press ctrl+C to copy the data of selected doodad. Then you can press ctrl+V and click the left button mouse to paste the same doodad to the current map.
    Ⅳ.Grid.
    (1)You can press G to show/hide the grid.
    (2)You can press R to show/hide the gird of region.


    Term of Use: MIT License
    This plugin is free for non-commercial and commercial use.
    Wish you can donate me on itch.io

    Download:
    itch.io:URL

    If you need base doodads img files, please visit url.

    Discord:
    discord

    Advice require!
  2. any chance for mv?
  3. ephesus said:
    any chance for mv?
    Sorry, it will not be translated to MV now because I have had lots of plans recently.

    In fact, it`s a free plugin made for replaing the obfuscated Visu`s doodads plugin in MZ.
    If you want to use a similar plugin in MV, you can use yep`s doodads plugin.
    If you know this plugin and want to find an another doodads plugin in MV......
    I may try to translate it to MV in the future.

    The url is:
    yep`s doodads plugin in MV: url
    Visu`s doodads plugin in MZ :url
  4. qiujiu said:
    Sorry, it will not be translated to MV now because I have had lots of plans recently.

    In fact, it`s a free plugin made for replaing the obfuscated Visu`s doodads plugin in MZ.
    If you want to use a similar plugin in MV, you can use yep`s doodads plugin.
    If you know this plugin and want to find an another doodads plugin in MV......
    I may try to translate it to MV in the future.

    The url is:
    yep`s doodads plugin in MV: url
    Visu`s doodads plugin in MZ :url
    I am using yanflys amazing plugin. But you have added some invaluable functions. Select multiple doodads, cut, copy and paste! These alone would save me hours of dev time and quite a few headaches. I would consider MZ but am too far along in my project to do so.
  5. Hey, I recently found this plugin and its amazing especially when paired up with Cyclone editor.
    I was wondering if it is possible to add an export image function to it.
    Cyclone editor allows a user to export different layers, whole map and even events as an images only thing it doesn't export are the doodads, so I am wondering if its something you can implement?

    Other than that thanks for the amazing (and free) plugin. It really makes map making super fun.
  6. Hey, thanks for the amazing work man!
    I'm pretty new to this doodad thing, as I was searching for parallax mapping and tumbled over here in this amazing plugin!

    But I have a doubt: in the video, you show the use of tileset and iconset to cicle over the frames and animate it. Is it possible to do the same with the doodad file, or I must put it in the tileset I'm currently using in the map?
  7. You are the best!
  8. Hello, I have a question regarding the visibility of the doodads. When I place a doodad such as a bookshelf on my map, my character is able to walk over it instead of behind it. How am I able to change the doodad's data so that I may walk behind it?

    I understand that Yanfly's doodads has layers and can be changed according to their level in the map. Does this plugin have a similar feature? I was trying to test this out and even edit the doodadsqj.json file directly but it had no effect on the visibillity.

    Thank you for your time.

    Edit: I managed to solve this! It was a simple fix and you need to adjust the doodad's Z-position. I set it to 3 and I was able to place my character behind the doodad
  9. Awesome that its free, thank you!