Hi! I have a question about RPG Maker MV tilesets. I have noticed that if I place a tile from the B tab I can also place another tile above it from the C tab and it all stacks up (like I first put a window from tileset B then I cover it with a flag from tileset C). Even B tiles seem to stack with each other. Below I have a pic of this. My question is: Is this the intended behavior of B and C tiles in MV? I didn't really find much about it in the documentation, other that tiles B to E are upper layers. I just want to make sure I don't start getting into glitches if I export to a different platform (Mac, HTML5, etc).

RMMV Tileset Question
● ARCHIVED · READ-ONLY
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Yeah its intended. It was meant to give users a sort of extra layer to work with without using events.
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Yes, but only to a certain point. You can have an A layer tile, with 2 tiles from B-E layered on top. If you try to place a third, it will remove the first B-E tile. It's designed to add a bit more flexibility to mapping.
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Thanks a lot for the answers. Just wanted to make sure that this is correct before mapping the different areas.
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