RMMV Tileset Question

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Started by somenick 5 posts View original ↗
  1. Hi!  I have a question about RPG Maker MV tilesets.  I have noticed that if I place a tile from the B tab I can also place another tile above it from the C tab and it all stacks up (like I first put a window from tileset B then I cover it with a flag from tileset C).  Even B tiles seem to stack with each other. Below I have a pic of this.  My question is: Is this the intended behavior of B and C tiles in MV?  I didn't really find much about it in the documentation, other that tiles B to E are upper layers. I just want to make sure I don't start getting into glitches if I export to a different platform (Mac, HTML5, etc).

    testmap.png
  2. Yeah its intended. It was meant to give users a sort of extra layer to work with without using events.
  3. Yes, but only to a certain point. You can have an A layer tile, with 2 tiles from B-E layered on top. If you try to place a third, it will remove the first B-E tile. It's designed to add a bit more flexibility to mapping.
  4. Thanks a lot for the answers.  Just wanted to make sure that this is correct before mapping the different areas.
  5. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.