RMMV Plugin to set default switches and variables.

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Started by Hayden 4 posts View original ↗
  1. Not sure how hard this would be to do, but I'm looking for something that lets me set switches and certain variables to be turned on/stored when I run the game instead of having to do it through an initial event.
  2. It would be as hard if not harder than using an initial event, as instead you'd have to code each and every switch and variable and setting, as no one can code that for you.
  3. Switches would be easy to code since we just need to collect which switches need to be true (since switches are already false by default)

    But for variables, you need to supply both ID and initial value which would make it no different than doing it via the initial event.

    Unless you really need to have them set during game start, I see no point in writing such a thing. So can you explain why you need them to be set at game start?
  4. bgillisp said:
    It would be as hard if not harder than using an initial event, as instead you'd have to code each and every switch and variable and setting, as no one can code that for you.

    Engr. Adiktuzmiko said:
    Switches would be easy to code since we just need to collect which switches need to be true (since switches are already false by default)

    But for variables, you need to supply both ID and initial value which would make it no different than doing it via the initial event

    Ah, okay. No problem. I'll just do it via events. Thanks.