Since I'm using Action Sequence skill (by Yanfly's Engine Plugins) I need substract enemy's def/mdf from damage formula, but that damage is stored in variable.
This is currently written script:
Code:
How Do I set var targetEnemyId to get selected enemy ID to fully read it's def? var BaseDamage = 80
var targetEnemyId = /* ???? */
var def = $dataEnemies[targetEnemyId].params[3]
var ActorID = 5
$gameVariables.setValue(5, Math.floor($gameActors.actor(ActorID).level * (BaseDamage + $gameActors.actor(ActorID).atk)) - def)