IS making two separate randomInts any better than putting them combined in a single one?
- 1 roll of 2~4 gives results: 2, 3, 4.
- 2 rolls of 1~2 gives results: 1 + 1 = 2, 1 + 2 = 3, 2 + 1 = 3, 2 + 2 = 4.
(formula to check) ? (if true) : (if false)<enemyType:bee>, then on the skill make it check for $dataEnemies[target._enemyId].meta.enemyType === "bee"[1, 2, 3].contains(target._enemyId)target.isEnemy(), unless you are certain it will be a player's only skill.if (b.isActor()) { alert('actor target'); 50 } else { alert('enemy target'); 100 }var x = 1; if(b.isActor()) { x = 2 }; x * a.atk doubles the damage if the enemy is an actor)new Function vs eval.]a.isActor() && a.actorId() === 1 ? v[21] / 5 + a.atk + a.agi - b.def * 2 : a.atk + a.agi - b.def * 2X * a.atk / b.defX * a.mat / b.mdfX * a.atk * a.agi / b.def / b.agiX * a.atk / b.defX * a.mat / b.mdfX * a.atk * a.agi / b.def / b.agi