Code:
a.level > (+b.enemy().meta.Level || 1) ? b.hp : 0Try that. No plugin even required for it to work, either. However, <Level: x> is case sensitive, so <level: x> or <LEVEL: x> won't work.
Also, if enemies try to use this skill against actors, it will fail. Here's a version that is completely usable by both actors and enemies alike:
Code:
(a.isActor() ? a.level : (+a.enemy().meta.Level || 1)) > (b.isActor() ? b.level : (+b.enemy().meta.Level || 1)) ? b.hp : 0