You have typed status instead of state?
Is it a plugin you use that uses that?
Is it a plugin you use that uses that?
b.isStateAffected(5)? b.addState(6) : value= 1000 - b.luk;b.isStateAffected(5)? b.addState(6) : value= 1000 - b.luk;<damage formula>
value= 1000 - b.luk;
if(b.isStateAffected(14)){ b.addState(6);}
</damage formula>if(Math.randomInt(100)+1<=a.luk){value=value+Math.randomInt(a.luk);}a= function(x){var i;var base = $gameActors.actor(x)._equips; for(i=0;i<base.length;i++){
switch(base._equips[i]._dataClass){case"armor":$dataArmors[base[i]._itemId].params ;break;case "weapon":$dataWeapons[base[i]._itemId].params break;}}}<damage formula>
var idA = 1; var idB = 2;
a.addState(idA);
a.removeState(idB);
</damage formula>var idA = [1,2,3,4]; var random =Math.randomInt(idA.length);
a.addState(idA[random]);