((Sorry for double posting, I need help))
Okay, so, for my game I found a good way to balance a lot of the default attacks. It's this forumla:
(a.atk + (a.atk - b.def)) / 2
And I have two variations of that:
(a.atk + (a.atk - (b.def / 2))) / 2 For piercing damage that ignores 50% of the target's DEF. That one works fines.
((a.atk + * 2) + ((a.atk * 2) - b.def))) / 2 But I can't get this one to work. It's supposed to be like the first one but dealing double damage.
I did, inititially try this in it's place: (a.atk * 2 + (a.atk * 2 - b.def)) / 2
Any ideas on how to make either of those last two equations work. Because they both fail and automatically hit 0 because MV does not understand the formula. Anyone know where I went wrong? Or how I can make a double damage version of the first one?