How would one go around to setting up a basic attack, that does more damage based on how much HP the user has lost?
VHStapes, on 01 Nov 2015 - 2:17 PM, said:
I'm trying to do some skill that is quite the same of your, did you figured out how to heal/buff all party members? I didn't find a reply in here about this, or maybe i'm blind lol.
I'm looking to do 2 "limit" skills that deals aoe damage to enemy, one as bonus heal the party and remove debuffs, and the other give bonus damage of 1 element....
Someone know how to apply heal/buff to entire party? I just need an example so i can figure out other kind of similar "limit" skill

EDIT: New question!
How can I target a different character in the party, besides a or b, without it being actor specific? Let's say I want a skill that deals damage and heals every party member except the caster for an amount equal to the damage dealt? So...
x = (a.tk - b.def); ALL_OTHER_PARTY_MEMBERS.gainHp(x); x
What should ALL_OTHER_PARTY_MEMBERS be replaced with?
How can I target a different character in the party, besides a or b, without it being actor specific? Let's say I want a skill that deals damage and heals every party member except the caster for an amount equal to the damage dealt? So...
x = (a.tk - b.def); ALL_OTHER_PARTY_MEMBERS.gainHp(x); x
What should ALL_OTHER_PARTY_MEMBERS be replaced with?
I'm looking to do 2 "limit" skills that deals aoe damage to enemy, one as bonus heal the party and remove debuffs, and the other give bonus damage of 1 element....
Someone know how to apply heal/buff to entire party? I just need an example so i can figure out other kind of similar "limit" skill

