[17:11:1.562335000] CHANGING OY FROM 0 TO 48 AT {0148}:1302:in `set_bitmap_position' {0160}:559:in `set_bitmap_position' {0148}:1252:in `set_character_bitmap'[17:11:1.564335000] CHANGING OY FROM 0 TO -24 AT {0160}:569:in `set_bitmap_position' {0148}:1252:in `set_character_bitmap' {0044}:60:in `update_bitmap'[17:11:5.695715000] CHANGING OY FROM 0 TO 96 AT {0148}:1302:in `set_bitmap_position' {0160}:559:in `set_bitmap_position' {0148}:1252:in `set_character_bitmap'[17:11:5.701719000] CHANGING OY FROM 0 TO -24 AT {0160}:569:in `set_bitmap_position' {0148}:1252:in `set_character_bitmap' {0044}:60:in `update_bitmap'One problem I've noticed is that all the responses say that they're changing OY from 0, but none of them say they change OY to 0. It just happens. It can't be caused by the oy method being overwritten, because I used the following, which is an alias (overwriting the method would mean my alias doesn't run, and the OY system would probably break entirely, given that it's a part of a hidden class):
alias aushsifghtnjkrerkw3eqiwjudhedfyjtnrek= oy=def oy=(val) puts "[#{(t = Time.now); "#{t.hour}:#{t.min}:#{t.sec}.#{t.nsec}"}] CHANGING OY FROM #{self.oy} TO #{val} AT \n\t#{caller[0, 3].join("\n\t")}\n" if @character.id == 6 aushsifghtnjkrerkw3eqiwjudhedfyjtnrek = valendThis is located within the Sprite_Character class. In order to illustrate my issue, here's a video of what's happening.