RGSS2 to RGSS3 equivalents

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Started by Milena 2 posts View original ↗
  1. I was wondering if some of the functions of RGSS2 was not retained in RGSS3? There are things I was looking for and sadly I can't find them, or were they upgraded for some sort?

    For example:

    return if state_ignore?(state_id) unless state_offset?(state_id)state_ignore? and state_offset has been removed / missing in RMVX Ace. How can I do a state ignore and state offset in RGSS3, knowing these are not anymore present there? Are there equivalents of this in Ace? Some parts of state_ignore and state_offset is not also present in it, so i was wondering how can I revive this kind of state functions in Ace...

    Also, how about the following:

    execute_action_skill
    Code:
    execute_action_item 
    and then there's this script:

    item.element_set = [] return if user.weapons[0].nil? item.element_set = user.weapons[0].element_set what is the equivalent of the element_set in RGSS3?

    what are their equivalents in Ace?

    Thanks in advance for all your help.
  2. Well, in Ace, you don't have lists of elements and states against database items. Instead, you have features, where you can add as many as you need.


    I'm not really up on that part of the database, so I can't tell you the direct correlations (or if there ARE direct correlations for all of them). But that's where they'll be found if it has them.