I'm trying to change basically the entire base of the TP system and I'm having issues in getting it to work.
Essentially I want the TP to increase when the player is damaged equal to the amount of damage that the player took, and no other way. Is there an easy way to achieve this or should I look at other ways to achieve the same effect?
Reworking the TP system?
● ARCHIVED · READ-ONLY
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you'll need a script for that, but I think yanfly had made a TP script where you could modify the formula however you would like.
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[move]RGSS3 Script Requests[/move]
Is this what you are looking for?
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/tp-manager/ -
Code:
class Game_Battler def charge_tp_by_damage(damage_rate) self.tp += damage_rate end def on_damage(value) remove_states_by_damage charge_tp_by_damage(value) end end