Resurrect Tsukihime "Scope Manager" script

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Started by C4stor 6 posts View original ↗
  1. Hi all,

    If I'm not mistaken, the script evoked in this topic is the only one with the "select one ally but self as a target" option available aroud there. Alas, the dropbox link in the topic is dead.

    if anyone has its last version, can she post it there please ?

    Thanks a lot :)
  2. Tsukihime didn't put that script on his lists because she doesn't consider it stable, it was only a short hack that still has several problems when used with non-standard battle systems.
  3. Actually I'm not entirely sure whether there are compatibility issues since I haven't tested it since then.


    Maybe you can let me know whether there are issues.
  4. Hi,

    After installing "as it" in both a vanilla and my project, I couldn't get the desired effect. I'm in the processs of modifying the script to have it behave how I want.

    Right now, what I did is simply modify

    def scope_one_ally_but_self [friends_unit.smooth_target(@target_index)] endto

    def scope_one_ally_but_self [friends_unit.smooth_target(@target_index)] - [subject]endwhich help in the sense that it ensure the spell has no effect. However, as I'm using Victor animated battle system, it still plays the animation.

    I couldn't for now have the effect where the caster is invisible in the selection screen, which is not surprising since it seems this screen is a standard instance of Window_BattleActor, and as so the target list is unrelated to the selected skill scope except for "allies" or "enemies". I'm still working on it, if you want I may post here my modifications.

    As I understand this is was quick hack, I'll give it a try myself instead of asking for support on unsupported features :) (as a fellow developer myself, I understand how this can be annoying ^^) I hope it's ok I use your script as a basis.

    Thanks :)
  5. You can modify it to suit your needs. I don't have plans to re-visit it at this point.


    For the animations, ya, you'd have to figure out how it's figuring out what to play the animation on.