Hi all,
If I'm not mistaken, the script evoked in this topic is the only one with the "select one ally but self as a target" option available aroud there. Alas, the dropbox link in the topic is dead.
if anyone has its last version, can she post it there please ?
Thanks a lot :)
Resurrect Tsukihime "Scope Manager" script
● ARCHIVED · READ-ONLY
-
-
I found the script here : http://himeworks.com/redirect.php?type=script&name=Scope_Manager , although it doesn't appear to be referenced in the main list of hime works.
Topic can be closed please, thanks :) -
Tsukihime didn't put that script on his lists because she doesn't consider it stable, it was only a short hack that still has several problems when used with non-standard battle systems.
-
Actually I'm not entirely sure whether there are compatibility issues since I haven't tested it since then.
Maybe you can let me know whether there are issues. -
Hi,
After installing "as it" in both a vanilla and my project, I couldn't get the desired effect. I'm in the processs of modifying the script to have it behave how I want.
Right now, what I did is simply modify
def scope_one_ally_but_self [friends_unit.smooth_target(@target_index)] endto
def scope_one_ally_but_self [friends_unit.smooth_target(@target_index)] - [subject]endwhich help in the sense that it ensure the spell has no effect. However, as I'm using Victor animated battle system, it still plays the animation.
I couldn't for now have the effect where the caster is invisible in the selection screen, which is not surprising since it seems this screen is a standard instance of Window_BattleActor, and as so the target list is unrelated to the selected skill scope except for "allies" or "enemies". I'm still working on it, if you want I may post here my modifications.
As I understand this is was quick hack, I'll give it a try myself instead of asking for support on unsupported features :) (as a fellow developer myself, I understand how this can be annoying ^^) I hope it's ok I use your script as a basis.
Thanks :) -
You can modify it to suit your needs. I don't have plans to re-visit it at this point.
For the animations, ya, you'd have to figure out how it's figuring out what to play the animation on.